RawData:Weapon Magnetic Harpoon

From BTAWiki
Jump to navigation Jump to search
Weapon
StartingAmmoCapacity15
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange120
AttackRecoil0
Damage10
HeatGenerated1
TypeGauss
IdWeapon_Magnetic_Harpoon
RangeSplit30,60,90
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameMagnetic Harpoon
Instability75
BonusesStabDamage: 75,WpnAccuracy: +1,WeaponBoom: 50
Cost300000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM10
IconFerroMag
DamageVariance0
Tonnage7
InventorySize4
Rarity0
ComponentTypeWeapon
DetailsThe Magnetic Harpoon is a semi-unique weapon, developed by an engineering firm with more ideas than common sense. Everyone said it'd never work and yet, here it is, fully functional and ready to rock. The Magnetic Harpoon fires a single 'harpoon' projectile. Upon impact, the projectile deposits a powerful magnet on the target that is then acted on by a companion magnet on the weapon itself, heavily destabilizing the target. While extremely effective against Battlemechs, the Magnetic Harpoon has virtually no effect against anything else, as hitting a tank with a powerful repulsor magnet doesn't actually really do anything. <color=#e51717>COMMUNITY CONTENT</color>
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier-1
ManufacturerBig Mack's Weapon Barn
NameMag. Harpoon
ModelElectro-Mag
CategoryBallistic
Purchasabletrue
AmmoCategoryFlamer
HeatDamage0