RawData:Weapon MachineGun MachineGun 2-Blackwell

From BTAWiki
Jump to navigation Jump to search
Weapon
BonusValueA+1 Damage
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange120
AttackRecoil0
Damage4
HeatGenerated0
TypeMachineGun
IdWeapon_MachineGun_MachineGun_2-Blackwell
RangeSplit30,60,90
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameMG + +
Instability0
BonusesWpnCrits: 50%,Lightweight: 0.25,MGDamage: 1,IsMG
Cost12000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1.5
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_MachineGun
IconuixSvgIcon_weapon_Support
DamageVariance0
Tonnage0.25
InventorySize1
Rarity4
ComponentTypeWeapon
DetailsMachine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerBlackwell
NameMG + +
ModelMachine Gun
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryMG
HeatDamage0