RawData:Weapon MRM vMRM20 0-STOCK

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange510
AttackRecoil1
Damage4
HeatGenerated15
TypeLRM
IdWeapon_MRM_vMRM20_0-STOCK
RangeSplit180,270,420
AOECapablefalse
ShotsWhenFired20
IndirectFireCapablefalse
UINamevMRM20
Instability1
BonusesvMRM,vMRMBase,vMRMDmg,vMRMAcc,vMRMHeat,MissileHealth: 1
Cost225000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_SRM6
IconMRM
DamageVariance0
Tonnage8
InventorySize4
Rarity3
ComponentTypeWeapon
DetailsThough often considered a backwards weapon system by many, the MRM found a home in the Combine easily. In the 3060s, the Coordinator of the Draconis Combine ordered his finest engineers to begin work on a way to increase the usefulness of the MRM even further. They came up with this, the Variable MRM. The vMRM, as it became known, essentially is a unique computer attached to the weapon that allow on-the-fly manipulation of the warhead properties, giving the vMRM unmatched flexibility. <color=#ffcc00>Uses MRM Ammo.</color>
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier1
ManufacturerSkobel
NameVariable MRM20
ModelMedium Range Missiles
CategoryMissile
Purchasabletrue
AmmoCategoryMRM
HeatDamage0