RawData:Weapon MIRV

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Weapon
StartingAmmoCapacity0
MinRange90
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange840
AttackRecoil1
Damage20
HeatGenerated120
TypeLRM
IdWeapon_MIRV
RangeSplit210,420,630
AOECapabletrue
ShotsWhenFired8
IndirectFireCapabletrue
UINameExperimental MIRV
Instability15
BonusesNoFireInMelee,WpnCooldown: 1,AreaOfEffect: 90,AreaOfEffectDmg: 40,ScatterRadius: 60, 120,AMSImmune
Cost2250000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM15
Icondeath-star
DamageVariance0
AllowedLocationsAll
Tonnage20
Rarity0
ComponentTypeWeapon
InventorySize14
RefireModifier0
EvasivePipsIgnored0
DetailsDeveloped by the Maskirova in response to the development of other so-called 'superweapons' in development by other Great Houses, the Experimental MIRV is a fork of missile technology. Where the LRM fires many small missiles and the Arrow IV fires one huge missile, the MIRV fires a cluster of mid-sized missiles that do both substantial direct and area of effect damage. The downside to the MIRV is that the missiles are prone to drift mid-flight, often blanketing an area instead of all perfectly striking their target. Still, the designers considered this an effective enough result and put the Experimental MIRV into extremely limited production. <color=#ffcc00>Uses MIRV Ammo.</color>
AccuracyModifier0
HeatDamage0
NameExperimental MIRV
ModelFat Man
ManufacturerMaskirova
Purchasabletrue
AmmoCategoryMIRV
OverheatedDamageMultiplier0