RawData:Weapon Laser RotaryMediumLaserPulse CLAN
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 240 |
AttackRecoil | 1 |
Damage | 12 |
HeatGenerated | 17 |
Type | Laser |
Id | Weapon_Laser_RotaryMediumLaserPulse_CLAN |
RangeSplit | 60,120,180 |
AOECapable | false |
ShotsWhenFired | 3 |
IndirectFireCapable | false |
UIName | Rotary M Pulse (C) |
Instability | 0 |
Bonuses | PipsIgnored: 3,WpnCrits: +20%,WpnAccuracy: +1,MultiLaser,WeaponAttachmentCompatible: Laser Insulator,WeaponAttachmentCompatible: Laser FCS |
Cost | 648000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.2 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserPulse_Medium |
Icon | uixSvgIcon_weapon_Energy |
DamageVariance | 0 |
Tonnage | 2 |
InventorySize | 1 |
Rarity | 10 |
ComponentType | Weapon |
Details | An improvement upon standard Medium Lasers, Medium Pulse Lasers use pulses of light instead of a single beam. This results in better accuracy and damage output but with increased heat and weight. Like all Lasers, Medium Pulse Lasers enjoy a baseline accuracy bonus over other weapons. This laser has been calibrated to fire a cluster of three quick shots instead of one sustained beam, which gives it a much higher chance to hit in general. <color=#e51717>COMMUNITY CONTENT</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | -1 |
Manufacturer | CLAN |
Name | Rotary M Pulse (C) |
Model | Medium Rotary Pulse Laser |
Category | Energy |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |