RawData:Weapon Flamer Sanctuary
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 0 |
Damage | 0 |
HeatGenerated | 0 |
Type | Flamer |
Id | Weapon_Flamer_Sanctuary |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Flamer (S) |
Instability | 0 |
Bonuses | PipsIgnored: 3,AntiBA: 100%,AlwaysStartsFire |
Cost | 20000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_Flamer |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 0 |
ComponentType | Weapon |
Details | Sanctuary World Flamers do heavy damage to anything vulnerable to heat weapons, but do negligible damage otherwise. They are purpose-built to destroy and terrorize lightly armored units and serve little other purpose. |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Sanctuary Engineering |
Name | Flamer (S) |
Model | Burnitron |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 20 |