RawData:Weapon Barracuda
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 450 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 15000 |
AttackRecoil | 1 |
Damage | 750 |
HeatGenerated | 100 |
Type | LRM |
Id | Weapon_Barracuda |
RangeSplit | 1800,3600,5400 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | true |
UIName | Barracuda |
Instability | 500 |
Bonuses | IsArtillery,ArtilleryAttack,ArtilleryDetails,NonArtilleryWeapons,NoFireInMelee,AMSImmune,WeaponAttachmentCompatible: Artillery FCS |
Cost | 9152000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM20 |
Icon | Art-illery |
DamageVariance | 0 |
AllowedLocations | All |
Tonnage | 100 |
Rarity | 14 |
ComponentType | Weapon |
InventorySize | 500 |
RefireModifier | 10 |
EvasivePipsIgnored | 0 |
Details | The Barracuda is a capital-scale weapon, capable of firing into low planetary orbit against DropShips or WarShips. It is not typically used against ground targets but when used against them it proves extremely devastating. <color=#ffcc00>Uses Cruise Missile/50 Ammo.</color> |
AccuracyModifier | 1 |
HeatDamage | 500 |
Name | Barracuda |
Model | Missile Artillery |
Manufacturer | NAIS |
Purchasable | true |
AmmoCategory | Barracuda |
OverheatedDamageMultiplier | 0 |