RawData:Weapon Autocannon UAC10 Prototype
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 720 |
AttackRecoil | 2 |
Damage | 55 |
HeatGenerated | 11 |
Type | Autocannon |
Id | Weapon_Autocannon_UAC10_Prototype |
RangeSplit | 180,360,540 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | UAC/10 (EC) |
Instability | 20 |
Bonuses | WpnRecoil: 4,WeaponJAMFlat: 10,VariableBurstCount: 2,WeaponAttachmentCompatible: Autocannon FCS |
Cost | 240000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC10 |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 13 |
InventorySize | 8 |
Rarity | 0 |
ComponentType | Weapon |
Details | An odd and transitory weapon, the Early Clan (or EC) Ultra Autocannon/10 serves as a bridge between the Inner Sphere AC/10 and the later true Clan-grade UAC/10. Dating to the Clan Golden Century, the EC UAC/10 bears much in common with its later Inner Sphere counterpart, showing the similar paths technology would take over the centuries. The EC UAC/10 was largely not a great weapon and was later abandoned by the Clans once they developed a true Clantech version of the weapon. |
RefireModifier | 4 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Clans |
Name | UAC/10 (EC) |
Model | Heavy Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | UAC10 |
HeatDamage | 0 |