RawData:Weapon Autocannon Scattergun 10
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 10 |
MaxRange | 600 |
AttackRecoil | 2 |
Damage | 60 |
HeatGenerated | 10 |
Type | Autocannon |
Id | Weapon_Autocannon_Scattergun_10 |
RangeSplit | 150,300,450 |
AOECapable | true |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Scattergun/10 (S) |
Instability | 1 |
Bonuses | AreaOfEffect: 60,AreaOfEffectDmg: 3,WpnRecoil: 2,NoFireInMelee,WeaponAttachmentCompatible: Autocannon FCS |
Cost | 300000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.25 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LB10X |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 10 |
InventorySize | 4 |
Rarity | 0 |
ComponentType | Weapon |
Details | Taking a prototype of the LB-10X Autocannon with them, the Sanctuary Worlds could not fully reproduce the weapon. Instead they created this, the Scattergun, which is a simple shotgun that is locked into firing cluster ammo. The Scattergun shoots a spread of shells at the target but where the LBX does damage only to a single target, the Scattergun's spread is wide enough to strike nearby targets as well as the primary target. |
RefireModifier | 2 |
EvasivePipsIgnored | 1 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Sanctuary Engineering |
Name | Scattergun/10 (S) |
Model | Tactical Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | SG10 |
HeatDamage | 0 |