RawData:Weapon Autocannon Heavy Cannon
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Weapon | |
---|---|
StartingAmmoCapacity | 1 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 5 |
MaxRange | 400 |
AttackRecoil | 4 |
Damage | 300 |
HeatGenerated | 12 |
Type | Autocannon |
Id | Weapon_Autocannon_Heavy_Cannon |
RangeSplit | 100,200,300 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Heavy Cannon |
Instability | 8 |
Bonuses | CannonShots: 5,CostPerShot: 1000,WpnRecoil: 6,IsCannon,WeaponAttachmentCompatible: Periphery FCS,WeaponAttachmentCompatible: Ammo Feed - Cannon |
Cost | 150000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.25 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC20_Single |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 10 |
InventorySize | 4 |
Rarity | 0 |
ComponentType | Weapon |
Details | Cannons are primitive ballistic weapons that carry internal ammunition. Unlike the other primitive ballistic, the Rifles, Cannons expend their entire magazine in a single sustained burst making them extremely good for first-strike attacks but totally worthless for sustained combat. As such, they're almost exclusively used by pirates and periphery militias who are down on their luck and have little money to speak of. The Heavy Cannon hits like an absolute truck full of bricks but has very short range and is prone to explosions. <color=#099ff2>VOLATILE!</color> |
RefireModifier | 6 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Periphery Armory, Inc. |
Name | Heavy Cannon |
Model | Heavy Bore Cannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | Flamer |
HeatDamage | 0 |