RawData:Weapon Autocannon AC10 Improved

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange600
AttackRecoil3
Damage50
HeatGenerated6
TypeAutocannon
IdWeapon_Autocannon_AC10_Improved
RangeSplit150,300,450
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameImproved AC/10
Instability30
BonusesWpnRecoil: 2,WeaponAttachmentCompatible: Autocannon FCS
Cost175000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_AC10_Single
IconuixSvgIcon_weapon_Ballistic
DamageVariance0
Tonnage11
InventorySize6
Rarity0
ComponentTypeWeapon
DetailsA vanishingly rare piece of technology, the Improved AC/10 dates to the Clan's Golden Century and is a sort of transitory weapon between Star League technology and later Clan technology. The Improved AC/10 has very minimal gains over the Star League AC/10 and seems to have been abandoned in favor of the later Ultra AC/10 instead.
RefireModifier2
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerClan
NameImproved AC/10
ModelHeavy Autocannon
CategoryBallistic
Purchasabletrue
AmmoCategoryAC10
HeatDamage0