RawData:Weapon AMS
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 100 |
AttackRecoil | 0 |
Damage | 0 |
HeatGenerated | 3 |
Type | MachineGun |
Id | Weapon_AMS |
RangeSplit | 100,100,100 |
AOECapable | false |
ShotsWhenFired | 0 |
IndirectFireCapable | false |
UIName | AMS |
Instability | 0 |
Bonuses | AMS,OLAMSAttacks,AMSRadius: 100,AMSShots: 20,AMSAcc: 25%,OLAMSHeat: 6,OLAMSJam: 40%,OLAMSShots: 30,AMSDamage: 1 |
Cost | 100000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | uixSvgIcon_equipment_TTS |
DamageVariance | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Rarity | 2 |
ComponentType | Weapon |
Details | The Anti-Missile System is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles.
<color=#ffcc00>Uses AMS Ammo.</color> <color=#00ffff>Left Click on Chance to hit during battle to switch firing mode</color> |
RefireModifier | 0 |
EvasivePipsIgnored | 12 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Yankee Weapon Systems |
Name | Anti-Missile System |
Model | McArthur |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | AntiMissile |
HeatDamage | 0 |