RawData:MechDef Sloth Battle Armor SLOTH-BA

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ChassisTagsProtoMech,OmniMech
Cost15000
UINameSloth Battle Armor
Tonnage6
VariantNameSLOTH-BA
Manufacturer
IconuixTxrIcon_sloth
StockRoleBattle Armor
Rarity0
Idchassisdef_ba_sloth
StartingTonnage
DetailsThe Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots.
LeftArmActuatorLimit
NameSloth Battle Armor
Model
weightClassLIGHT
Purchasabletrue
YangsThoughtsThe Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots.
RightArmActuatorLimit
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_sloth
Tonnage0
LocationHead
HardpointsBattleArmor,BattleArmor,BattleArmor
MaxArmor80
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_sloth
Tonnage0
LocationLeftArm
Hardpoints
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_sloth
Tonnage0
LocationLeftTorso
HardpointsBattleArmor,BattleArmor,BattleArmor
MaxArmor80
MaxRearArmor0
OmniHardpoints
InternalStructure5
InventorySlots9
ChassisIDchassisdef_ba_sloth
Tonnage0
LocationCenterTorso
HardpointsBattleArmor,BattleArmor,BattleArmor
MaxArmor80
MaxRearArmor0
OmniHardpoints
InternalStructure5
InventorySlots6
ChassisIDchassisdef_ba_sloth
Tonnage0
LocationRightTorso
HardpointsBattleArmor,BattleArmor,BattleArmor
MaxArmor80
MaxRearArmor0
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_sloth
Tonnage0
LocationRightArm
Hardpoints
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots30
ChassisIDchassisdef_ba_sloth
Tonnage0
LocationLeftLeg
HardpointsBattleArmor
MaxArmor0
MaxRearArmor-1
OmniHardpoints
InternalStructure1
InventorySlots6
ChassisIDchassisdef_ba_sloth
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor0
MaxRearArmor-1
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_structureslots_standard_battlearmor
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_armorslots_standard_battlearmor
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_bacore_010
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_kit_battlearmor
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_HeatSink_BattleArmor
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_engine_cooling_battlearmor
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDemod_engineslots_battlearmor
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_BA
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Cockpit_SensorsA_BA
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Gyro_BA
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Supercharger_BA
MechIDchassisdef_ba_sloth
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_Swarm_Effect
MechIDchassisdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmenttrue
MountedLocationHead
ComponentDefIDWeapon_PopUp_Mine_BA
MechIDchassisdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDWeapon_PopUp_Mine_BA
MechIDchassisdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDWeapon_PopUp_Mine_BA
MechIDchassisdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDWeapon_PopUp_Mine_BA
MechIDchassisdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationHead
ComponentDefIDGear_Battle_Armor_Claw_Quad
MechIDchassisdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDGear_Battle_Armor_Claw_Quad
MechIDchassisdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Battle_Armor_Claw_Quad
MechIDchassisdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDGear_Battle_Armor_Claw_Quad
Rarity0
Cost15000
Idmechdef_ba_sloth
Version1
simGameMechPartCost15000
Manufacturer
UINameSloth Battle Armor
DetailsThe Inner Sphere adapted to battle armor quickly after being introduced to the concept by the Clan Elemental suit, so much so that the IS started innovating and testing the limits of what was possible almost immediately. In the 3050s the Lyran Commonwealth led the charge with this, the Sloth, the first quadruped battle armor. The Lyrans armed each suit with two Small Lasers and a BA-scale Pop-Up Mine, a weapon designed to penetrate armor and deal direct internal damage. The Sloth proved dangerous but unwieldy to control, making it unpopular with pilots.
ChassisIDchassisdef_ba_sloth
Model
NameSloth Battle Armor
Purchasabletrue
IconuixTxrIcon_sloth
MechTagsunit_generic,TBAS_Disabled,ProtoMech,unit_release,unit_light,unit_lance_vanguard,unit_role_scout,unit_legal
MechIDmechdef_ba_sloth
CurrentArmor72
CurrentRearArmor-1
LocationHead
AssignedArmor72
AssignedRearArmor-1
CurrentInternalStructure5
MechIDmechdef_ba_sloth
CurrentArmor0
CurrentRearArmor-1
LocationLeftArm
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_sloth
CurrentArmor72
CurrentRearArmor0
LocationLeftTorso
AssignedArmor72
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_sloth
CurrentArmor72
CurrentRearArmor0
LocationCenterTorso
AssignedArmor72
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_sloth
CurrentArmor72
CurrentRearArmor0
LocationRightTorso
AssignedArmor72
AssignedRearArmor0
CurrentInternalStructure5
MechIDmechdef_ba_sloth
CurrentArmor0
CurrentRearArmor-1
LocationRightArm
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_sloth
CurrentArmor0
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_sloth
CurrentArmor0
CurrentRearArmor-1
LocationRightLeg
AssignedArmor0
AssignedRearArmor-1
CurrentInternalStructure1
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_sloth
Count1
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_sloth
Count1
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_sloth
Count1
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_sloth
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA
MechIDmechdef_ba_sloth
Count1
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDWeapon_Laser_SmallLaser_BA