RawData:MechDef Jackrabbit JKR-8Hz

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ChassisTagsOmniMech,ArmLimitLowerRight,ArmLimitLowerLeft
Cost450000
UINameJackrabbit
Tonnage25
VariantNameJKR-8Hz
Manufacturer
IconuixTxrIcon_jackrabbit
StockRoleLight Artillery
Rarity0
Idchassisdef_jackrabbit_JKR-8Hz
StartingTonnage
DetailsThe Jackrabbit is often maligned as a 'bad mech.' Truth be told, it isn't great. But the same can be said for just about any 20-25 ton mech built with a standard fusion core. Some groups, specifically Pafftek Industries, as well as the Word of Blake, have sought to upgrade/renew the Jackrabbit design. We at Periphery Arms however, thought we would take the Pafftek Industries JKR-8WT 'Nuclear Shape carrier' and turn it into something specially for deployment to cash strapped periphery powers. First we removed the horrendously expensive infantry Davey Crockett launcher and its ammunition. In its place, a Howitzer/4 with 3 tons of ammo. A Periphery TAG system and a medium binary laser round out the JKR-8Hz's weapon loadout. Protection is provided by cheap and reliable Retro Light Plating.
LeftArmActuatorLimit
NameJackrabbit
Model
weightClassLIGHT
Purchasabletrue
YangsThoughtsThe Jackrabbit is often maligned as a 'bad mech.' Truth be told, it isn't great. But the same can be said for just about any 20-25 ton mech built with a standard fusion core. Some groups, specifically Pafftek Industries, as well as the Word of Blake, have sought to upgrade/renew the Jackrabbit design. We at Periphery Arms however, thought we would take the Pafftek Industries JKR-8WT 'Nuclear Shape carrier' and turn it into something specially for deployment to cash strapped periphery powers. First we removed the horrendously expensive infantry Davey Crockett launcher and its ammunition. In its place, a Howitzer/4 with 3 tons of ammo. A Periphery TAG system and a medium binary laser round out the JKR-8Hz's weapon loadout. Protection is provided by cheap and reliable Retro Light Plating.
RightArmActuatorLimit
OmniHardpoints
InternalStructure16
InventorySlots6
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Tonnage0
LocationHead
Hardpoints
MaxArmor45
MaxRearArmor-1
OmniHardpoints
InternalStructure20
InventorySlots12
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Tonnage0
LocationLeftArm
HardpointsArtillery,Missile,AntiPersonnel
MaxArmor40
MaxRearArmor-1
OmniHardpoints
InternalStructure30
InventorySlots12
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Tonnage0
LocationLeftTorso
Hardpoints
MaxArmor60
MaxRearArmor30
OmniHardpoints
InternalStructure40
InventorySlots15
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Tonnage0
LocationCenterTorso
Hardpoints
MaxArmor80
MaxRearArmor40
OmniHardpoints
InternalStructure30
InventorySlots12
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Tonnage0
LocationRightTorso
HardpointsBallistic
MaxArmor60
MaxRearArmor30
OmniHardpoints
InternalStructure20
InventorySlots12
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Tonnage0
LocationRightArm
HardpointsEnergy,AntiPersonnel
MaxArmor40
MaxRearArmor-1
OmniHardpoints
InternalStructure30
InventorySlots6
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Tonnage0
LocationLeftLeg
Hardpoints
MaxArmor60
MaxRearArmor-1
OmniHardpoints
InternalStructure30
InventorySlots6
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor60
MaxRearArmor-1
MechIDchassisdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Quirk_EasytoMaintain_Jackrabbit
MechIDchassisdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_structureslots_endosteelprototype
Rarity0
Cost450000
Idmechdef_jackrabbit_JKR-8Hz
Version1
simGameMechPartCost250000
Manufacturer
UINameJackrabbit JKR-8Hz
DetailsThe Jackrabbit is often maligned as a 'bad mech.' Truth be told, it isn't great. But the same can be said for just about any 20-25 ton mech built with a standard fusion core. Some groups, specifically Pafftek Industries, as well as the Word of Blake, have sought to upgrade/renew the Jackrabbit design. We at Periphery Arms however, thought we would take the Pafftek Industries JKR-8WT 'Nuclear Shape carrier' and turn it into something specially for deployment to cash strapped periphery powers. First we removed the horrendously expensive infantry Davey Crockett launcher and its ammunition. In its place, a Howitzer/4 with 3 tons of ammo. A Periphery TAG system and a medium binary laser round out the JKR-8Hz's weapon loadout. Protection is provided by cheap and reliable Retro Light Plating.
ChassisIDchassisdef_jackrabbit_JKR-8Hz
Model
NameJackrabbit
Purchasabletrue
IconuixTxrIcon_jackrabbit
MechTagsunit_generic,unit_bracket_low,unit_release,unit_rarity_5,unit_mech,unit_light,unit_ready,unit_lance_assassin,unit_role_scout,unit_legal,Chainelane,Circinus,Hanse,Castile,JarnFolk,Delphi,Illyrian,Lothian,Tortuga,AuriganPirates,BandOfTheDamned,DeathsConsorts,MorrisonsExtractors,NewBeltPirates,TortugaFusiliers,ShenSeTian,Locals,BannockburnsBandits,CleanKill,LongwoodsBluecoats,CaesarsCohorts,CanopianHighlanders,Dragonslayers,HarcourtsDestructors,RamiliesRaiders,BronsonsHorde,BullardsArmoredCavalry,QuintsOlympianGroundpounders,GraysGhosts,IrukjandiCompany,AntianLanciarii,BlackCaravel,BlackSharks,SarnaSupremacy,SaiphTriumvirate,TerracapConfederation,StykCommonality,Moderbjorn,LocalsBrockwayRefugees,EdCorbu
MechIDmechdef_jackrabbit_JKR-8Hz
CurrentArmor45
CurrentRearArmor-1
LocationHead
AssignedArmor45
AssignedRearArmor-1
CurrentInternalStructure16
MechIDmechdef_jackrabbit_JKR-8Hz
CurrentArmor25
CurrentRearArmor-1
LocationLeftArm
AssignedArmor25
AssignedRearArmor-1
CurrentInternalStructure20
MechIDmechdef_jackrabbit_JKR-8Hz
CurrentArmor25
CurrentRearArmor15
LocationLeftTorso
AssignedArmor25
AssignedRearArmor15
CurrentInternalStructure30
MechIDmechdef_jackrabbit_JKR-8Hz
CurrentArmor60
CurrentRearArmor18
LocationCenterTorso
AssignedArmor60
AssignedRearArmor18
CurrentInternalStructure40
MechIDmechdef_jackrabbit_JKR-8Hz
CurrentArmor25
CurrentRearArmor15
LocationRightTorso
AssignedArmor25
AssignedRearArmor15
CurrentInternalStructure30
MechIDmechdef_jackrabbit_JKR-8Hz
CurrentArmor25
CurrentRearArmor-1
LocationRightArm
AssignedArmor25
AssignedRearArmor-1
CurrentInternalStructure20
MechIDmechdef_jackrabbit_JKR-8Hz
CurrentArmor30
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor30
AssignedRearArmor-1
CurrentInternalStructure30
MechIDmechdef_jackrabbit_JKR-8Hz
CurrentArmor30
CurrentRearArmor-1
LocationRightLeg
AssignedArmor30
AssignedRearArmor-1
CurrentInternalStructure30
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_armorslots_lightplating
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engine_150
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_kit_shs
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engine_cooling
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationCenterTorso
ComponentDefIDemod_engineslots_protoxl_center
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDemod_engineslots_size3
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDemod_engineslots_size3
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_lower
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_lower
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDGear_HeatSink_Generic_Standard
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDGear_Cockpit_Generic_Standard
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_Howitzer_4
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Piercing_Howitzer
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Canister_Howitzer
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_Howitzer
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Laser_BinaryLaserMedium_0-STOCK
MechIDmechdef_jackrabbit_JKR-8Hz
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Laser_TAG_Periphery