RawData:MechDef Executioner-B EXE-B-J

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ChassisTagsClanMech,OmniMech,ArmLimitUpperLeft,ArmLimitUpperRight,AssaultMech
Cost17159064
UINameExecutioner-B
Tonnage95
VariantNameEXE-B-J
Manufacturer
IconuixTxrIcon_executioner
StockRoleJuggernaut
Rarity2
Idchassisdef_executioner-B_J
StartingTonnage
DetailsThe progenitor of the Executioner (Gladiator) first seen on the Rasalhague front of the clan invasion, the Executioner-B is slower and more heavily equipped. When introduced late in the golden century, the Executioner-B looked amazing when viewed from design documents. However, when on the field, the fixed jump jets, high heat load, and the lack of speed meant the mech was not usable in most situations that an assault mech was called for. The 'Juliette' configuration of the Executioner-B is a more modern loadout than most of the EXEC-B's configurations. Armed with 6 of the new PAC/4 Long Range Autocannons as well as two Large Pulse Lasers for close in work, the J configuration is ready to rumble at long range. Just keep an ammo supply truck nearby under cover for maximum effectiveness.
LeftArmActuatorLimit
NameExecutioner-B
Model
weightClassASSAULT
Purchasabletrue
YangsThoughtsSlow with a large pod space, the Executioner-B is a large slow target... With ALL the guns
RightArmActuatorLimit
OmniHardpoints
InternalStructure16
InventorySlots6
ChassisIDchassisdef_executioner-B_J
Tonnage0
LocationHead
Hardpoints
MaxArmor45
MaxRearArmor-1
OmniHardpointsBallistic,Energy,Missile
InternalStructure80
InventorySlots12
ChassisIDchassisdef_executioner-B_J
Tonnage0
LocationLeftArm
Hardpoints
MaxArmor160
MaxRearArmor-1
OmniHardpointsBallistic
InternalStructure100
InventorySlots12
ChassisIDchassisdef_executioner-B_J
Tonnage0
LocationLeftTorso
Hardpoints
MaxArmor150
MaxRearArmor50
OmniHardpoints
InternalStructure150
InventorySlots15
ChassisIDchassisdef_executioner-B_J
Tonnage0
LocationCenterTorso
Hardpoints
MaxArmor225
MaxRearArmor75
OmniHardpointsBallistic
InternalStructure100
InventorySlots12
ChassisIDchassisdef_executioner-B_J
Tonnage0
LocationRightTorso
Hardpoints
MaxArmor150
MaxRearArmor50
OmniHardpointsBallistic,Energy,Missile
InternalStructure80
InventorySlots12
ChassisIDchassisdef_executioner-B_J
Tonnage0
LocationRightArm
Hardpoints
MaxArmor160
MaxRearArmor-1
OmniHardpoints
InternalStructure100
InventorySlots6
ChassisIDchassisdef_executioner-B_J
Tonnage0
LocationLeftLeg
Hardpoints
MaxArmor200
MaxRearArmor-1
OmniHardpoints
InternalStructure100
InventorySlots6
ChassisIDchassisdef_executioner-B_J
Tonnage0
LocationRightLeg
Hardpoints
MaxArmor200
MaxRearArmor-1
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_structureslots_standard
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_engine_285
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_Gyro_Omnimech
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_engineslots_cxl_center
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDemod_engineslots_size2
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDGear_HeatSink_Generic_Double_Clan
MechIDchassisdef_executioner-B_J
Count1
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationLeftTorso
ComponentDefIDGear_HeatSink_Generic_Double_Clan
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDemod_engineslots_size2
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_armorslots_clanferrosfibrous
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_kit_cdhs
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDemod_engine_cooling_1
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationCenterTorso
ComponentDefIDGear_HeatSink_Generic_Double_Clan
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDGear_HeatSink_Generic_Double_Clan
MechIDchassisdef_executioner-B_J
Count1
HardpointSlot-1
ComponentDefTypeHeatSink
FixedEquipmenttrue
MountedLocationRightTorso
ComponentDefIDGear_HeatSink_Generic_Double_Clan
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmenttrue
MountedLocationRightLeg
ComponentDefIDGear_JumpJet_Generic_Assault
MechIDchassisdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeJumpJet
FixedEquipmenttrue
MountedLocationLeftLeg
ComponentDefIDGear_JumpJet_Generic_Assault
Rarity2
Cost3599513
Idmechdef_executioner-B_J
Version1
simGameMechPartCost3599513
Manufacturer
UINameExecutioner-B EXE-B-J
DetailsThe progenitor of the Executioner (Gladiator) first seen on the Rasalhague front of the clan invasion, the Executioner-B is slower and more heavily equipped. When introduced late in the golden century, the Executioner-B looked amazing when viewed from design documents. However, when on the field, the fixed jump jets, high heat load, and the lack of speed meant the mech was not usable in most situations that an assault mech was called for. The 'Juliette' configuration of the Executioner-B is a more modern loadout than most of the EXEC-B's configurations. Armed with 6 of the new PAC/4 Long Range Autocannons as well as two Large Pulse Lasers for close in work, the J configuration is ready to rumble at long range. Just keep an ammo supply truck nearby under cover for maximum effectiveness.
ChassisIDchassisdef_executioner-B_J
Model
NameExecutioner-B
Purchasabletrue
IconuixTxrIcon_executioner
MechTagsunit_release,unit_rarity_2,unit_mech,unit_assault,unit_lance_support,unit_role_sniper,unit_jumpOK,unit_bracket_high,ai_melee_low,ai_dfa_low,CGBThetaGalaxy,CWEpsilonGalaxy,unit_legal,unit_advanced
MechIDmechdef_executioner-B_J
CurrentArmor45
CurrentRearArmor-1
LocationHead
AssignedArmor45
AssignedRearArmor-1
CurrentInternalStructure16
MechIDmechdef_executioner-B_J
CurrentArmor160
CurrentRearArmor-1
LocationLeftArm
AssignedArmor160
AssignedRearArmor-1
CurrentInternalStructure80
MechIDmechdef_executioner-B_J
CurrentArmor120
CurrentRearArmor50
LocationLeftTorso
AssignedArmor120
AssignedRearArmor50
CurrentInternalStructure100
MechIDmechdef_executioner-B_J
CurrentArmor190
CurrentRearArmor48
LocationCenterTorso
AssignedArmor190
AssignedRearArmor48
CurrentInternalStructure150
MechIDmechdef_executioner-B_J
CurrentArmor120
CurrentRearArmor50
LocationRightTorso
AssignedArmor120
AssignedRearArmor50
CurrentInternalStructure100
MechIDmechdef_executioner-B_J
CurrentArmor160
CurrentRearArmor-1
LocationRightArm
AssignedArmor160
AssignedRearArmor-1
CurrentInternalStructure80
MechIDmechdef_executioner-B_J
CurrentArmor200
CurrentRearArmor-1
LocationLeftLeg
AssignedArmor200
AssignedRearArmor-1
CurrentInternalStructure100
MechIDmechdef_executioner-B_J
CurrentArmor200
CurrentRearArmor-1
LocationRightLeg
AssignedArmor200
AssignedRearArmor-1
CurrentInternalStructure100
MechIDmechdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationHead
ComponentDefIDGear_Cockpit_Generic_Standard
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_Autocannon_PAC4_CLAN
MechIDmechdef_executioner-B_J
Count1
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_Autocannon_PAC4_CLAN
MechIDmechdef_executioner-B_J
Count2
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDWeapon_Autocannon_PAC4_CLAN
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDWeapon_Laser_LargeLaserPulse_CLAN
MechIDmechdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_PAC4
MechIDmechdef_executioner-B_J
Count1
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_PAC4
MechIDmechdef_executioner-B_J
Count2
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_PAC4
MechIDmechdef_executioner-B_J
Count3
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationLeftTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_PAC4
MechIDmechdef_executioner-B_J
Count0
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_PAC4
MechIDmechdef_executioner-B_J
Count1
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_PAC4
MechIDmechdef_executioner-B_J
Count2
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_PAC4
MechIDmechdef_executioner-B_J
Count3
HardpointSlot-1
ComponentDefTypeAmmunitionBox
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDAmmo_AmmunitionBox_Generic_PAC4
MechIDmechdef_executioner-B_J
Count0
HardpointSlot1
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightTorso
ComponentDefIDWeapon_Laser_LargeLaserPulse_CLAN
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Autocannon_PAC4_CLAN
MechIDmechdef_executioner-B_J
Count1
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Autocannon_PAC4_CLAN
MechIDmechdef_executioner-B_J
Count2
HardpointSlot0
ComponentDefTypeWeapon
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDWeapon_Autocannon_PAC4_CLAN
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_shoulder
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightArm
ComponentDefIDemod_arm_part_upper
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationLeftLeg
ComponentDefIDemod_leg_foot
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_hip
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_upper
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_lower
MechIDmechdef_executioner-B_J
Count0
HardpointSlot0
ComponentDefTypeUpgrade
FixedEquipmentfalse
MountedLocationRightLeg
ComponentDefIDemod_leg_foot