RawData:Weapon SRM SRM2 1-Holly
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Weapon | |
---|---|
BonusValueA | Fires in Melee |
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 360 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 6 |
Type | SRM |
Id | Weapon_SRM_SRM2_1-Holly |
RangeSplit | 90,180,270 |
AOECapable | false |
ShotsWhenFired | 2 |
IndirectFireCapable | false |
UIName | Melee SRM2 |
Instability | 2 |
Cost | 30000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM2 |
Icon | uixSvgIcon_weapon_Missile |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 2 |
ComponentType | Weapon |
Details | This rack of SRM 2s has been specially configured to work alongside mech physical attacks, at the cost of some amount of damage and stability. However, they are still normal SRMs otherwise, sharing the same base range, ammunition, and weight as their normal brethren. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Holly |
Name | Melee SRM2 |
Model | Short-Range Missile Launcher |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | SRM |
HeatDamage | 0 |