RawData:Weapon MachineGun MachineGun 2-Blackwell
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Weapon | |
---|---|
BonusValueA | +1 Damage |
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 120 |
AttackRecoil | 0 |
Damage | 4 |
HeatGenerated | 0 |
Type | MachineGun |
Id | Weapon_MachineGun_MachineGun_2-Blackwell |
RangeSplit | 30,60,90 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | MG + + |
Instability | 0 |
Cost | 12000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.5 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 0.25 |
InventorySize | 1 |
Rarity | 4 |
ComponentType | Weapon |
Details | Machine Guns deal very little damage, have severely limited range, and depend upon volatile ammunition stores. However, they have a greatly increased chance to cause Criticals when they impact a target that has been stripped of its armor. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Blackwell |
Name | MG + + |
Model | Machine Gun |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | MG |
HeatDamage | 0 |