RawData:Weapon C3 Master
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Weapon | |
---|---|
BonusValueA | +1 Lance to Hit/+2 Resolve |
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 570 |
AttackRecoil | 1 |
Damage | 0 |
HeatGenerated | 0 |
Type | Laser |
Id | Weapon_C3_Master |
RangeSplit | 210,360,510 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | C3 Master |
Instability | 0 |
Cost | 1000000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LaserER_Small |
Icon | uixSvgIcon_weapon_Support |
DamageVariance | 0 |
Tonnage | 3 |
InventorySize | 4 |
Rarity | 5 |
ComponentType | Weapon |
Details | Acting as the core of a traditional C3 Network, C3 Master units provide a universal Resolve bonus, grant increased accuracy to an entire combat force, improve sensors and sight range by 20%, and even act as a super powerful TAG unit, giving incredible bonuses to hit the painted target. C3 Master units do not require C3 slaves to function. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Tanadi |
Name | C3 Network Master unit |
Model | C3 Master Unit |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | NotSet |
HeatDamage | 0 |