RawData:Weapon Autocannon Light Cannon
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Weapon | |
---|---|
StartingAmmoCapacity | 1 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 15 |
MaxRange | 720 |
AttackRecoil | 2 |
Damage | 90 |
HeatGenerated | 15 |
Type | Autocannon |
Id | Weapon_Autocannon_Light_Cannon |
RangeSplit | 180,360,540 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Light Cannon |
Instability | 3 |
Cost | 50000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1.25 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC5 |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 4 |
InventorySize | 2 |
Rarity | 0 |
ComponentType | Weapon |
Details | Cannons are primitive ballistic weapons that carry internal ammunition. Unlike the other primitive ballistic, the Rifles, Cannons expend their entire magazine in a single sustained burst making them extremely good for first-strike attacks but totally worthless for sustained combat. As such, they're almost exclusively used by pirates and periphery militias who are down on their luck and have little money to speak of. The Light Cannon is the lightest of the family and has fairly long range, allowing it to unleash a hail of fire at distant targets. <color=#099ff2>VOLATILE!</color> |
RefireModifier | 2 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | GM |
Name | Light Cannon |
Model | Light Bore Cannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | Flamer |
HeatDamage | 0 |