Stinger LAM
STG-A1
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 3 Missile: 0 Support: 3 |
Speed | 7/10/7 |
Flight Speed | 14/24/7 (AirMech Mode) |
Firepower | Max Damage: 67 Max Stability: 0 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 75 Alpha: 27 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 180 (Fixed) |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink (D) Heat Sink (D) |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink (D) M Pulse |
Left Arm | S Pulse |
Right Arm | S Pulse |
Left Leg | None |
Right Leg | None |
Description
Never produced in large numbers, there were still many in service during the Succession Wars due in part because the LexaTech facility on the Draconis Combine world of Irece, the last intact LAM factory in the Inner Sphere. LexaTech was able to construct new Stinger LAMs as well as new parts. The loss of the factory to the forces of Clan Nova Cat in 3050 during the Clan Invasion sounded the death knell for the Land Air 'Mech as a viable combat unit: the Nova Cats viewed Land Air 'Mechs as an abomination and utterly razed the LexaTech factory to the ground.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The STG-A1 can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
STG-A5
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 3 Missile: 0 Support: 3 |
Speed | 7/10/7 |
Flight Speed | 14/24/7 (AirMech Mode) |
Firepower | Max Damage: 60 Max Stability: 0 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 48 Alpha: 30 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 180 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed)(30T) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink M Laser |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | None |
Right Leg | None |
Description
In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). In fact, the Stinger LAM first saw combat destroying a nuclear weapons facility in the Oort Cloud orbiting Sol, Terra's star. The -A5 is the production model, carrying a trio of Medium Lasers.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The STG-A5 can be found with these forces:
- Capellan Confederation (Liao)
- ComStar
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Rasalhague Republic
- Free Worlds League (Marik)
- Lyran Commonwealth (Steiner)
STG-A10
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 1 Missile: 0 Support: 5 |
Speed | 7/10/7 |
Flight Speed | 14/24/7 (AirMech Mode) |
Firepower | Max Damage: 80 Max Stability: 0 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 48 Alpha: 30 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 180 (Fixed) |
Heat Sinks | Single Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink Heat Sink Heat Sink |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink M Laser |
Left Arm | S Laser S Laser |
Right Arm | S Laser S Laser |
Left Leg | None |
Right Leg | None |
Description
In 2680, the Star League requested designers to develop 'Mechs which could fly as well as function as standard 'Mechs. The first viable LAM, the Stinger LAM was based on the old Stinger mech. LexaTech's reworking of the concept proved so successful, the Land-Air 'Mech became highly sought after, especially for operations on minor planets (asteroids, comets, dwarf planets, etc.). In fact, the Stinger LAM first saw combat destroying a nuclear weapons facility in the Oort Cloud orbiting Sol, Terra's star. The -A10 is a Draconis Combine variant using quad Small Lasers in the place of two Mediums.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The STG-A10 can be found with these forces:
- ComStar
- Draconis Combine (Kurita)
STG-H1
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General Data | |
'Mech Type | BattleMech |
Class | Light |
Weight | 30T |
Stock Role | LAM |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 2 Support: 4 |
Speed | 5/8/7 |
Flight Speed | 10/17/7 (AirMech Mode) |
Firepower | Max Damage: 47 Max Stability: 19 Max Heat: 12 |
Durability | Armor: 440 Structure: 291 |
Heat Efficiency | Sinking: 75 Alpha: 17 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | LAM (Fixed) |
Core | 155 |
Heat Sinks | Double Heat Sinks |
E-Cooling | None |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Avionics (Fixed) |
Center Torso | Jump Turbine (S) (Fixed) Heat Sink (D) |
Left Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink (D) Heat Sink (D) SRM4 |
Right Torso | Avionics (Fixed) Jump Turbine (S) (Fixed) Jump Turbine (S) (Fixed) Heat Sink (D) MG Ammo MG Ammo SRM [INF] |
Left Arm | Lower Arm Hand MG |
Right Arm | Lower Arm Hand MG |
Left Leg | None |
Right Leg | None |
Description
Designed by the Star League Defence Force for urban pacification duties, the Stinger LAM-H1 never saw wide production due to political fallout over its battlefield role, with most of the produced models being relegated to a storage depot in the Periphery. The -H1 carries a trio of Machine Guns for dealing with rioting civilians while a SRM 4 carrying Inferno ammo provides anti-tank and some limited anti-mech capability.
Bonuses
Mech Quirk: LAM
+20% jump distance, +1 evasion pips gained from movement
Mech Quirk: Avionics
Enables AirMech mode. While in AirMech mode: take 10% more damage, stability threshold -40, 100% faster walk speed, +0.2 sprint, ignore terrain for movement
Pilot Affinity: Nimble
15% more jumping distance
Factions
The STG-H1 can be found with these forces:
- Aurigan Directorate
- Aurigan Restoration (Arano)
- ComStar
- Local Government
- Magistracy Of Canopus
- Mercenaries
- Pirates
- Taurian Concordat