Junior

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JNR-7P
Junior.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 10T
Stock Role Ultralight Trooper
Stock Specifications
Hardpoints Energy: 2
Support: 4
Speed 5/8/0
Firepower Max Damage: 44
Max Stability: 0
Max Heat: 0
Durability Armor: 160
Structure: 96
Heat Efficiency Sinking: 40
Alpha: 20
Melee Kick: 10
Punch: 5
Stock Equipment
Engine Standard Engine
Core 45
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Junior Ultralight (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
S Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
S Laser


Description

One of the earliest ultralight BattleMechs, the Junior was develpoed by House Davion during the Age of War as a cheap weapon testing platform but quickly found a use as a light trooper design for militias. The Junior, being among the first ultralights, was quickly outpaced by other later designs. It is slow by ultralight standards but at least is well-armed and armored for its weight class. Armed with a Medium Laser and twin Small lasers and clad in two tons of armor, the Junior can easily win a fight against other ultralight units. House Davion has kept the Junior in off-and-on production for centuries and it is currently being produced once again.


Bonuses

Mech Quirk: Ultralight

Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability

Walk Distance +10%, Jump Distance +20%


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

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Factions


Stock Loadout
Stock Loadout
JNR-8P
Junior.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 10T
Stock Role Ultralight Trooper
Stock Specifications
Hardpoints Energy: 3
Support: 3
Speed 5/8/0
Firepower Max Damage: 60
Max Stability: 0
Max Heat: 0
Durability Armor: 160
Structure: 96
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 10
Punch: 5
Stock Equipment
Engine XL Engine
Core 45
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Junior Ultralight (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser


Description

One of the earliest ultralight BattleMechs, the Junior was develpoed by House Davion during the Age of War as a cheap weapon testing platform but quickly found a use as a light trooper design for militias. During the 3040s, as the Helm Core was being spread throughout the Inner Sphere, the Federated Suns returned to the Junior and upgraded it for the modern era. The engine was improved to an XL, the structure was given the Endo-Steel treatment, and the weight saved was used to upgrade the weapons to three Medium Lasers. The JNR-8P became the standard model and went on to spawn several refits of its own.


Bonuses

Mech Quirk: Ultralight

Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability

Walk Distance +10%, Jump Distance +20%


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

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Factions


Stock Loadout
Stock Loadout
JNR-8R
Junior.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 10T
Stock Role Ultralight Trooper
Stock Specifications
Hardpoints Energy: 1
Missile: 2
Support: 3
Speed 5/8/0
Firepower Max Damage: 47
Max Stability: 16
Max Heat: 0
Durability Armor: 179
Structure: 96
Heat Efficiency Sinking: 40
Alpha: 17
Melee Kick: 10
Punch: 5
Stock Equipment
Engine XL Engine
Core 45
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Junior Ultralight (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso ER S Laser
Heat Sink
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
SRM2
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo SRM [Half]
SRM2


Description

One of the earliest ultralight BattleMechs, the Junior was develpoed by House Davion during the Age of War as a cheap weapon testing platform but quickly found a use as a light trooper design for militias. During the 3040s, as the Helm Core was being spread throughout the Inner Sphere, the Federated Suns returned to the Junior and upgraded it for the modern era. The engine was improved to an XL, the structure was given the Endo-Steel treatment, the armor was upgraded to Ferro-Fibrous, and the weight saved was used to upgrade the weapons to an ER Small Laser and two SRM-2s with half a ton of ammo between them.


Bonuses

Mech Quirk: Ultralight

Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability

Walk Distance +10%, Jump Distance +20%


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

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Factions


Stock Loadout
Stock Loadout
JNR-8S
Junior.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 10T
Stock Role Ultralight Trooper
Stock Specifications
Hardpoints Support: 6
Speed 5/8/0
Firepower Max Damage: 60
Max Stability: 12
Max Heat: 0
Durability Armor: 179
Structure: 96
Heat Efficiency Sinking: 40
Alpha: 24
Melee Kick: 10
Punch: 5
Stock Equipment
Engine XL Engine
Core 45
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Junior Ultralight (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head ER S Laser
Center Torso Heat Sink
Ammo Magshot
Magshot Rifle
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Magshot Rifle
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Magshot Rifle


Description

One of the earliest ultralight BattleMechs, the Junior was develpoed by House Davion during the Age of War as a cheap weapon testing platform but quickly found a use as a light trooper design for militias. During the 3040s, as the Helm Core was being spread throughout the Inner Sphere, the Federated Suns returned to the Junior and upgraded it for the modern era. The engine was improved to an XL, the structure was given the Endo-Steel treatment, the armor was upgraded to Ferro-Fibrous, and the weight saved was used to upgrade the weapons to a trio of Magshot Rifles (sourced from the Federated Sun's allies in the Lyran Commonwealth) and an ER Small Laser.


Bonuses

Mech Quirk: Ultralight

Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability

Walk Distance +10%, Jump Distance +20%


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

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Factions


Stock Loadout
Stock Loadout
JNR-9A
Junior.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 10T
Stock Role Ultralight Trooper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Support: 4
Speed 5/8/0
Firepower Max Damage: 51
Max Stability: 6
Max Heat: 0
Durability Armor: 179
Structure: 96
Heat Efficiency Sinking: 40
Alpha: 23
Melee Kick: 10
Punch: 5
Stock Equipment
Engine XL Engine
Core 45
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Junior Ultralight (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Small Cockpit
Center Torso Ammo AC/2
Heat Sink
LAC/2
Left Torso ER S Laser
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso ER S Laser
Heat Sink
Heat Sink
Heat Sink
Heat Sink


Description

The Junior was one of the earliest ultralight BattleMechs and remained a point of national pride for the Federated Suns for centuries. However, the aging chassis proved unable to keep up with modern technologies and so House Davion ordered it updated for modern times. One such design was the JNR-9A. Built with an XL engine, Endo-Steel frame, and Ferro-Fibrous armor along with a Small Cockpit, the JNR-9A has enough free weight to carry a Light Autocannon/2 (a weapon that weighs a full 40% of the entire design's maximum tonnage). For backup firepower, the JNR-9A carries two ER Small Lasers.


Bonuses

Mech Quirk: Ultralight

Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability

Walk Distance +10%, Jump Distance +20%


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

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Factions


Stock Loadout
Stock Loadout
JNR-9L
Junior.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 10T
Stock Role Ultralight Trooper
Stock Specifications
Hardpoints Energy: 3
Support: 2
Melee: 1
Speed 6/9/0
Firepower Max Damage: 50
Max Stability: 0
Max Heat: 0
Durability Armor: 148
Structure: 96
Heat Efficiency Sinking: 40
Alpha: 28
Melee Kick: 10
Punch: 5
Stock Equipment
Engine XL Engine
Core 60
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Junior Ultralight (Fixed)
Structure Composite Structure (Fixed)
Armor Heavy Ferro-Fibrous Armor
Center Torso M Laser
Left Torso ER S Laser
ER S Laser
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Lance (Fixed)


Description

The Junior has seen several experimental upgrades in its centuries of service, one of which is the JNR-9L. Armed with cutting-edge weight-saving technologies, the -9L is an experiment around seeing if a physical weapon can work even on ultralight BattleMechs. In this case, the Junior is armed with a BattleMech Lance for improved charge attacks. To carry this weapon as well as manage to have enough speed for a powerful charge, the JNR-9L uses Composite structure, Heavy Ferro-Fibrous armor, and an XL engine. For conventional firepower the -9L carries only a Medium Laser and two ER Small Lasers.


Bonuses

Mech Quirk: Ultralight

Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability

Walk Distance +10%, Jump Distance +20%


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

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Factions


Stock Loadout
Stock Loadout
JNR-9R
Junior.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 10T
Stock Role Ultralight Trooper
Stock Specifications
Hardpoints Energy: 3
Missile: 2
Support: 2
Speed 5/8/0
Firepower Max Damage: 82
Max Stability: 16
Max Heat: 0
Durability Armor: 268
Structure: 96
Heat Efficiency Sinking: 40
Alpha: 38
Melee Kick: 10
Punch: 5
Stock Equipment
Engine XL Engine
Core 45
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Junior Ultralight (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head ER M Laser
ER M Laser
Small Cockpit
Center Torso Heat Sink
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
SRM2
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo SRM
SRM2


Description

The Junior was one of the earliest ultralight BattleMechs and remained a point of national pride for the Federated Suns for centuries. However, the aging chassis proved unable to keep up with modern technologies and so House Davion ordered it updated for modern times. One such design was the JNR-9A. Built with an XL engine, Endo-Steel frame, and Ferro-Fibrous armor along with a Small Cockpit, the JNR-9A has enough free weight to carry a pair each of SRM-2s and ER Medium Lasers (the latter are head mounted alongside the Small Cockpit). A ton of ammo feeds the SRMs while the armor is almost the maximum the frame can allow.


Bonuses

Mech Quirk: Ultralight

Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability

Walk Distance +10%, Jump Distance +20%


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

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Factions


Stock Loadout
Stock Loadout
JNR-MCY
Junior.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 10T
Stock Role Ultralight Gladiator
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 3
Speed 6/9/0
Firepower Max Damage: 240
Max Stability: 80
Max Heat: 0
Durability Armor: 288
Structure: 96
Heat Efficiency Sinking: 40
Alpha: 64
Melee Kick: 10
Punch: 5
Stock Equipment
Engine XL Engine
Core 60
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Junior Ultralight (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor (C)
Head ER S Laser
Small Cockpit
Center Torso ER M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
RL20
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
RL20


Description

Mercury's original pilot was MechWarrior Matthew Chisholm (a distant relative of the commander of Chisholm's Raiders, a Davion-aligned mercenary unit), who painted his Mercury flat silver and was a renowned scout and raider. It seems that his highly customized Junior eventually made it to the gameworld arenas, where it found success in the ultralight category. Mercury is built on a 60-rated XL engine with Endo-Steel bones and rare Clan-sourced Ferro-Fibrous armor. For firepower, Mercury uses an ER Medium and ER Small Laser, with a pair of Rocket Launcher-20s for unexpected punch.


Bonuses

Mech Quirk: Ultralight

Easy To Maintain, +2 Evasion, +2 Defense, +15 Stability

Walk Distance +10%, Jump Distance +20%


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Precise Shot

+1 bonus on weapon attacks


Factions

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Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
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