Module:Mech
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Documentation for this module may be created at Module:Mech/doc
-- Module for handling information related to a BattleMech -- p for "package", the interface of this module. Returned at the end local p = {} -- imports local cargo = mw.ext.cargo local getArgs = require('Module:Arguments').getArgs p.cargo = {} -- p.cargo.chassis represents the schema of the information contained in a -- chassisdef file. p.cargo.chassis = { -- table is the name of the cargo table table = 'Chassis', -- fields is the schema of all of the fields of the Mech fields = { -- id is the primary key for this table. We expect it to be unique. It -- will be used as the foreign key in other tables to refer to this -- particular mech variant. id = { field = 'Id', type = 'String', }, cost = { -- field defines the name of the field in the cargo table. for the -- field name, we use the name of the property in the ChassisDef -- json. field = 'Cost', -- type defines the type of the field type = 'Integer', }, rarity = { field = 'Rarity', type = 'Integer', }, purchasable = { field = 'Purchasable', type = 'Boolean', }, manufacturer = { field = 'Manufacturer', type = 'String', }, model = { field = 'Model', type = 'String', }, uiName = { field = 'UIName', type = 'String', }, name = { field = 'Name', type = 'String', }, details = { field = 'Details', -- Details use the Text type, which is unindexed and intended for -- longer-form data. type = 'Text', }, icon = { field = 'Icon', type = 'String', }, tonnage = { field = 'Tonnage', type = 'Integer', }, weightClass = { -- TODO(rust dev): this is probably an enum type. I bet we can -- do something with that. field = 'weightClass', type = 'String' }, variantName = { field = 'VariantName', type = 'String', }, stockRole = { field = 'StockRole', type = 'Text', }, yangsThoughts = { field = 'YangsThoughts', type = 'Text', }, leftArmActuatorLimit = { -- TODO(rust dev): another enum field = 'LeftArmActuatorLimit', type = 'String', }, rightArmActuatorLimit = { field = 'RightArmActuatorLimit', }, } } -- p.cargo.chassis_locations describes the information about a location on a mech -- chassis p.cargo.chassis_locations = { table = 'ChassisLocations', fields = { -- chassisID is the id of the chassis this location belongs to chassisID = { field = 'ChassisID', type = 'String', }, location = { -- TODO(rust dev): this is probably an enum, and we can do something with -- that. field = 'Location', type = 'String' }, tonnage = { field = 'Tonnage', type = 'Integer', }, inventorySlots = { field = 'InventorySlots', type = 'Integer', }, maxArmor = { field = 'MaxArmor', type = 'Integer', }, maxRearArmor = { field = 'MaxRearArmor', type = 'Integer', }, internalStructure = { field = 'InternalStructure', type = 'Integer', }, hardpoints = { -- Hardpoints are done as a list of string. The value of the string is the -- type of hardpoint so, it might have the form in the template like -- -- |Hardpoints = Energy,Energy,Missile -- field = 'Hardpoints', type = 'List (,) of String', }, omniHardpoints = { -- OmniHardpoints are the same, but for hardpoints where Omni == true field = 'OmniHardpoints', type = 'List(,) of String', } } } -- p.cargo.mech represents the information contained in a mechdef file. p.cargo.mech = { table = 'Mech', fields = { -- id is the id of this mechdef. id = { field = 'ID', type = 'String', }, -- chassisID is the foreign key pointed to the ChassisDef that corresponds -- to this mech. chassisID = { field = 'ChassisID', type = 'String', }, -- mechTags is a list of strings, the tags for the mech. corresponds to -- MechTags.items in the json file. mechTags = { field = 'MechTags', type = 'List (,) of String', }, cost = { field = 'Cost', type = 'Integer', }, rarity = { field = 'Rarity', type = 'Integer', }, purchasable = { field = 'Purchasable', type = 'Boolean', }, manufacturer = { field = 'Manufacturer', type = 'String', }, model = { field = 'Model', type = 'String', }, uiName = { field = 'UIName', type = 'String', }, name = { field = 'Name', type = 'String', }, details = { field = 'Details', -- Details use the Text type, which is unindexed and intended for -- longer-form data. type = 'Text', }, icon = { field = 'Icon', type = 'String', }, simGameMechPartCost = { field = 'simGameMechPartCost', type = 'Integer', }, version = { field = 'Version', type = 'Integer', }, }, } p.cargo.mech_locations = { table = 'MechLocations', -- a lot of the data in a mechdef seems redundant and not interesting for -- our purposes. however, include it here in the interest of correctness. fields = { -- mechID is the ID of the mech that this location belongs to mechID = { field = 'MechID', type = 'String', }, -- location is the location being described here location = { field = 'Location', type = 'String', }, damageLevel = { field = 'DamageLevel', -- another enum, probably. type = 'String', }, currentArmor = { field = 'CurrentArmor', type = 'Integer', }, currentRearArmor = { field = 'CurrentRearArmor', type = 'Integer', }, currentInternalStructure = { field = 'CurrentInternalStructure', type = 'Integer', }, assignedArmor = { field = 'AssignedArmor', type = 'Integer', }, assignedRearArmor = { field = 'AssignedRearArmor', type = 'Integer', }, }, } -- p.cargo.mech_inventory describes an item in the inventory of a mech -- -- excludes some fields which don't appear to be relevant: -- * SimGameUID -- * GUID -- * DamageLevel -- * prefabName -- * hasPrefabName p.cargo.mech_inventory = { table = 'MechInventory', fields = { -- mechID is the ID of the mechdef that this inventory item is from mechID = { field = 'MechID', type = 'String', }, mountedLocation = { field = 'MountedLocation', type = 'String', }, -- componentDefID is the ID of the component that that is mounted in this -- location componentDefID = { field = 'ComponentDefID', type = 'String', }, componentDefType = { field = 'ComponentDefType', -- probably yet another enum. type = 'String' }, hardpointSlot = { field = 'HardpointSlot', type = 'Integer', }, -- fixedEquipment is a bit different. a mech can have equipment defined in -- the chassisdef as well as the mechdef. Equipment defined in the -- chassisdef is "FixedEquipment". Instead of having a separate table for -- this, we will instead set this flag true, and the mechID will instead -- refer to a chassis ID. fixedEquipment = { field = 'FixedEquipment', type = 'Boolean', }, }, } -- cargo_declare is a function which returns another function. The return value -- is evaluated to declare the cargo table. -- -- this is taken in large part from the Path of Exile wiki's Item2 module. -- -- TODO(rust dev): define this in a separate module for reuse function cargo_declare (data) return function (frame) if frame == nil then frame = mw.getCurrentFrame() end -- dcl_args are the arguments we will be passing to #cargo_declare local dcl_args = {} -- set the table name dcl_args._table = data.table -- for every field, we create an argument mapping the field name to its -- type. for k, field_data in pairs(data.fields) do if field_data then dcl_args[field_data.field] = field_data.type end end -- call #cargo_declare to declare the table before ending the function. frame:callParserFunction('#cargo_declare:', dcl_args) end end -- invoke these functions to declare the tables. p.table_chassis = cargo_declare(p.cargo.chassis) p.table_chassis_locations = cargo_declare(p.cargo.chassis_locations) p.table_mech = cargo_declare(p.cargo.mech) p.table_mech_locations = cargo_declare(p.cargo.mech_locations) p.table_inventory = cargo_declare(p.cargo.mech_inventory) -- stores the data in cargo. We don't just pass in all the template arguments, -- as the template may have parameters that are not part of the chassis -- definition. here instead, we iterate through the known fields of the table -- and look for matching argument names. If we find one, we add it to the data -- we use in the cargo store call. function cargo_store(frame, schema, tpl_args) local cargo_data = {_table = schema.table} for _, field in pairs(schema) do local arg = tpl_args[field.field] if arg ~= nil then -- consistently cast boolean values to the same type as 1 or 0. if type(arg) == 'boolean' then if arg == true then arg = '1' else arg ='0' end end cargo_data[field.field] = arg end end return frame:callParserFunction('#cargo_store:', cargo_data) end -- -- Templates -- -- raw_table generates a raw table consisting of the data function raw_table(schema, tpl_args) local rawTable = mw.html.create('table') rawTable:addClass('wikitable') for _, field in pairs(schema) do rawTable:tag('tr') :tag('th'):wikitext(field.field):done() :tag('tr'):wikitext(tpl_args[field.field]) end return rawTable end -- p.chassis is a template which defines a Mech chassis. function p.chassis (frame) tpl_args = getArgs(frame, { -- parentFirst tells us to prefer args from the parent page (the template -- that calls #invoke). parentFirst = true }) -- p.mechChassis is a template for raw data, and so we display the raw data -- instead of anything fancy. To really display a mech, we need way more than -- the chassis, anyway. local chassisTable = rawTable(p.cargo.chassis) cargo_store(frame, p.cargo.chassis, tpl_args) return tostring(chassisTable) end -- p.chassisLocation is a template which defines a Mech chassis location function p.chassisLocation (frame) tpl_args = getArgs(frame, { parentFirst = true, }) local locationTable = rawTable(p.cargo.chassis_locations, tpl_args) cargo_store(frame, p.cargo.chassis_locations, tpl_args) return tostring(locationTable) end function p.mech (frame) tpl_args = getArgs(frame, { parentFirst = true }) cargo_store(frame, p.cargo.mech, tpl_args) return tostring(rawTable(p.cargo.mech, tpl_args)) end function p.mechLocation (frame) tpl_args = getArgs(frame, { parentFirst = true }) cargo_store(frame, p.cargo.mech_locations, tpl_args) return tostring(rawTable(p.cargo.mech, tpl_args)) end function p.mechInventory (frame) tpl_args = getArgs(frame, { parentFirst = true }) cargo_store(frame, p.cargo.mech_locations, tpl_args) return tostring(rawTable(p.cargo.mech, tpl_args)) end return p