Nightstar
NSR-7J
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 6 Energy: 4 Missile: 0 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 230 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1,480 Structure: 726 |
Heat Efficiency | Sinking: 48 Alpha: 68 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard |
Core | 285 |
Heat Sinks | Single Heat Sinks |
E-Cooling | +1 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Command Mech (Fixed) S Laser |
Center Torso | None |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Ammo AC/10 Ammo AC/10 Ammo AC/10 |
Right Torso | PPC Heat Sink Ammo AC/10 Ammo AC/10 |
Left Arm | Lower Arm Hand AC/10 M Laser |
Right Arm | Lower Arm Hand AC/10 M Laser |
Left Leg | None |
Right Leg | None |
Description
In the aftermath of the Amaris Civil War and the chaos of the Succession Wars, the Nightstar, already rare and prized, began to be unable to be repaired with its advanced components. Thus, the -7J downgrade was created to make use of damaged Nightstars that lacked the proper components. Without the delicate XL engine, the -7J could no longer carry its massive Gauss Rifles, instead carrying a pair of AC/10s. The remaining weaponry was downgraded, as well as the heat sinks being replaced with the weaker standard versions of the day. The two things that stayed the same however was the mech's ponderous speed and tremendous armor capability.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The NSR-7J can be found with these forces:
- Capellan Confederation (Liao)
- Draconis Combine (Kurita)
- Federated Suns (Davion)
- Free Worlds League (Marik)
- Local Government
- Lyran Commonwealth (Steiner)
- Magistracy Of Canopus
- Mercenaries
- Pirates
- Taurian Concordat
Stock Loadout |
NSR-9FC
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 95T |
Stock Role | Heavy Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 6 Missile: 0 Support: 0 |
Speed | 4/7/0 |
Firepower | Max Damage: 240 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1,480 Structure: 726 |
Heat Efficiency | Sinking: 78 Alpha: 86 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL |
Core | 300 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +3 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Command Mech (Fixed) M Laser |
Center Torso | None |
Left Torso | Ammo LBX/10 Cluster Ammo LBX/10 Cluster Ammo LBX/10 Slug Ammo LBX/10 Slug CASE |
Right Torso | PPC |
Left Arm | Lower Arm Hand LBX AC/10 M Laser |
Right Arm | LBX AC/10 M Laser |
Left Leg | None |
Right Leg | None |
Description
Reconfigured for greater speed, the 9FC variant of the Nightstar replaces the two Gauss Rifles with a pair of LB-X Autocannon/10s that are not as destructive as the weapons they replace, but can use both standard and cluster ammunition, making them effective in a variety of roles. The S Laser has also been upgraded and the Medium Pulse Lasers downgraded, giving the Nightstar a total of three M Lasers. To make the 'Mech fit better into the mobile warfare doctrine of the Federated Suns and Federated Commonwealth, the 9FC model has used the saved weight to upgrade its engine, giving it a top speed of 64.8 km/h.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The NSR-9FC can be found with these forces:
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
NSR-9J
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 95T |
Stock Role | Heavy Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 5 Missile: 3 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 279 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1,480 Structure: 726 |
Heat Efficiency | Sinking: 84 Alpha: 77 |
Melee | Kick: 95 Punch: 46 |
Stock Equipment | |
Engine | XL |
Core | 285 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +1 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Command Mech (Fixed) S Laser |
Center Torso | Ammo Gauss |
Left Torso | Heat Sink (D) Heat Sink (D) Ammo Gauss Ammo Gauss Ammo Gauss |
Right Torso | ER PPC Heat Sink (D) Ammo Gauss Ammo Gauss Ammo Gauss |
Left Arm | Lower Arm Hand Gauss Rifle M Pulse |
Right Arm | Lower Arm Hand Gauss Rifle M Pulse |
Left Leg | None |
Right Leg | None |
Description
The genesis of the Nightstar lies in the Amaris Civil War. The 'Mech itself was only produced until the the First Succession War, when both of the factories and engineers capable of producing the Nightstar were destroyed or killed. The Nightstar is armed to keep an enemy at standoff ranges. The primary weapons carried are a pair of Gauss Rifles, each of which can strip almost a ton of armor off an enemy unit. These are backed up by a ER PPC that is capable of hitting a target at six hundred and ninety meters. For defense at short ranges, the 'Mech has two Medium Pulse Lasers and an S Laser.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The NSR-9J can be found with these forces:
- Clan Ghost Bear
- Clan Jade Falcon
- Clan Wolf
- ComStar
- Federated Suns (Davion)
- Local Government
- Lyran Commonwealth (Steiner)
- Mercenaries
NSR-10CS
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 95T |
Stock Role | C3 Network Master |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 280 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 1,480 Structure: 726 |
Heat Efficiency | Sinking: 66 Alpha: 58 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL |
Core | 285 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +1 |
Gyro | Standard |
Structure | Standard (Fixed) |
Armor | Standard |
Head | Command Mech (Fixed) |
Center Torso | None |
Left Torso | C3 Master (Fixed) |
Right Torso | LRM20 Ammo LRM Ammo LRM CASE |
Left Arm | Lower Arm Hand Gauss Rifle ER M Laser |
Right Arm | Lower Arm Hand Gauss Rifle ER M Laser |
Left Leg | Ammo Gauss Ammo Gauss |
Right Leg | Ammo Gauss Ammo Gauss |
Description
In the aftermath of the Battle of Tukayyid, ComStar introduced the C3 system to allow its armed forces more cohesion on the battlefield. When looking for a chassis to deploy the C3 system on, the Nightstar's lineage as a command mech came up. To support the C3 computer network, the NSR-10CS was equipped with a pair of Gauss Rifles and a LRM 20 for ranged combat. For close range combat it carries a mere 2 ER M Lasers. The speed, engine, and armor remain unchanged from the stock -9J. In an unusual move, the C3 computer was hardwired into the frame of the mech, making it integral to the chassis.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The NSR-10CS can be found with these forces:
- ComStar
NSR-10K
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General Data | |
'Mech Type | Battlemech |
Class | Assault |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 0 Energy: 0 Missile: 5 Support: 5 |
Speed | 3/5/3 |
Firepower | Max Damage: 360 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 1,480 Structure: 726 |
Heat Efficiency | Sinking: 66 Alpha: 69 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard |
Core | 285 |
Heat Sinks | Double Heat Sinks |
E-Cooling | +1 |
Gyro | Standard |
Structure | Endo-Steel (Fixed) |
Armor | Standard |
Head | Command Mech (Fixed) |
Center Torso | MRM10 |
Left Torso | MRM20 MRM20 Ammo MRM Ammo MRM Ammo MRM Coolant Pod Coolant Pod CASE |
Right Torso | MRM 20 MRM 20 Ammo MRM Ammo MRM Angel ECM Coolant Pod CASE |
Left Arm | Lower Arm Hand |
Right Arm | Lower Arm Hand |
Left Leg | Jump Jet (A) Jump Jet (A) |
Right Leg | Jump Jet (A) |
Description
The DCMS, after discovering a Star League-era cache with a small number of mothballed Nightstars in it, developed this refit for the mechs as their Gauss Rifles were needed elsewhere. The NSR-10K is armed exclusively with Medium-Range Missiles, 90 tubes worth in fact. Able to simply obliterate anything at point blank ranges, the -10K isn't out of surprises. It also carries Angel ECM to shield itself as best it can while a trio of Jump Jets give it unexpected mobility. An Endo-Steel frame and a trio of Coolant Pods round out the variant's oddities.
Bonuses
Mech Quirk: Command Mech
+1 initiative
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
The NSR-10K can be found with these forces:
- ComStar
- Draconis Combine (Kurita)