RawData:Weapon MIRV
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 90 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 840 |
AttackRecoil | 1 |
Damage | 20 |
HeatGenerated | 120 |
Type | LRM |
Id | Weapon_MIRV |
RangeSplit | 210,420,630 |
AOECapable | true |
ShotsWhenFired | 8 |
IndirectFireCapable | true |
UIName | Experimental MIRV |
Instability | 15 |
Bonuses | NoFireInMelee,WpnCooldown: 1,AreaOfEffect: 90,AreaOfEffectDmg: 40,ScatterRadius: 60, 120,AMSImmune |
Cost | 2250000 |
ComponentSubType | Weapon |
BattleValue | 0 |
CriticalChanceMultiplier | 1 |
DisallowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM15 |
Icon | death-star |
DamageVariance | 0 |
AllowedLocations | All |
Tonnage | 20 |
Rarity | 0 |
ComponentType | Weapon |
InventorySize | 14 |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
Details | Developed by the Maskirova in response to the development of other so-called 'superweapons' in development by other Great Houses, the Experimental MIRV is a fork of missile technology. Where the LRM fires many small missiles and the Arrow IV fires one huge missile, the MIRV fires a cluster of mid-sized missiles that do both substantial direct and area of effect damage. The downside to the MIRV is that the missiles are prone to drift mid-flight, often blanketing an area instead of all perfectly striking their target. Still, the designers considered this an effective enough result and put the Experimental MIRV into extremely limited production. <color=#ffcc00>Uses MIRV Ammo.</color> |
AccuracyModifier | 0 |
HeatDamage | 0 |
Name | Experimental MIRV |
Model | Fat Man |
Manufacturer | Maskirova |
Purchasable | true |
AmmoCategory | MIRV |
OverheatedDamageMultiplier | 0 |