RawData:Weapon COIL COIL 0-STOCK

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange240
AttackRecoil4
Damage30
HeatGenerated30
TypeCOIL
IdWeapon_COIL_COIL_0-STOCK
RangeSplit60,120,180
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameCOIL
Instability0
BonusesHeatPerCharge: 0.8,EvasiveExponent: 0.75,HeatPerChargeOC: 1.15,EvasiveExponentOC: 1.1,PipsIgnored: 3
Cost150000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_COILS
Icondeath-star
DamageVariance0
AllowedLocationsAll
Tonnage7
Rarity99
ComponentTypeWeapon
InventorySize5
RefireModifier0
EvasivePipsIgnored3
DetailsThe Contained Overflow Inertia Linkage-COIL- beam weapon translates power from motion into a kinetic battery for rapid release. In practical terms, this means that the farther a unit moves in a turn (tracked as EVASIVE charges), the more damage it can dish out with its COIL attack, and the more Heat it generates.

The COIL has multiple fire modes for maximum modularity, including an Off, On, and Overcharge mode.

The COIL will explode if destroyed, damaging the installed location.
AccuracyModifier-1
HeatDamage0
NameCOIL
ModelCOIL Beam
ManufacturerImperator
Purchasabletrue
AmmoCategoryNotSet
OverheatedDamageMultiplier0