Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 90 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 720 |
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AttackRecoil | 2 |
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Damage | 25 |
---|
HeatGenerated | 6 |
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Type | Autocannon |
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Id | Weapon_Autocannon_AC5_0-STOCK |
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RangeSplit | 180,360,540 |
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AOECapable | false |
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ShotsWhenFired | 2 |
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IndirectFireCapable | false |
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UIName | AC/5 |
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Instability | 15 |
---|
Bonuses | NoFireInMelee,WpnRecoil: 1,WeaponAttachmentCompatible: Autocannon FCS |
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Cost | 100000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_AC5 |
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Icon | uixSvgIcon_weapon_Ballistic |
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DamageVariance | 0 |
---|
Tonnage | 8 |
---|
InventorySize | 4 |
---|
Rarity | 0 |
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ComponentType | Weapon |
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Details | A flexible weapon, AC/5s strike a balance between long range, power, and performance. These weapons are commonly found on medium 'Mechs as their primary source of reliable damage. Like all Autocannon weaponry, AC/5s suffer from recoil effects from continuous fire. |
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RefireModifier | 1 |
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EvasivePipsIgnored | 0 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | 0 |
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Manufacturer | GM |
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Name | AC/5 |
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Model | Tactical Autocannon |
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Category | Ballistic |
---|
Purchasable | true |
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AmmoCategory | AC5 |
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HeatDamage | 0 |
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