RawData:Weapon Laser TAGLight
Weapon | |
---|---|
BonusValueA | Target Painter |
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 480 |
AttackRecoil | 1 |
Damage | 0 |
HeatGenerated | 0 |
Type | Laser |
Id | Weapon_Laser_TAGLight |
RangeSplit | 120,240,360 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Light TAG |
Instability | 0 |
Bonuses | TAG: 25%,PipsIgnored: 4,WeaponAttachmentCompatible: TAG FCS |
Cost | 110000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 0 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_TAG |
Icon | laser-burst |
DamageVariance | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Rarity | 5 |
ComponentType | Weapon |
Details | Another recreation of Star League tech, this Target Acquisition Gear combines several active scanning systems to act like a ‘Mech-sized laser pointer and share targeting information with the Lance. Two turn duration, does not stack. |
RefireModifier | 0 |
EvasivePipsIgnored | 4 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | NAIS |
Name | Light TAG |
Model | Target Aquisition Gear |
Category | AntiPersonnel |
Purchasable | false |
AmmoCategory | NotSet |
HeatDamage | 0 |