Hellspawn

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Revision as of 04:07, 12 January 2021 by Turtrus (talk | contribs) (Punch/MASC fix)
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HSN-7D
Hellspawn.png
General Data
'Mech Type BattleMech
Class Medium
Weight 45T
Stock Role Fast Fire Support
Stock Specifications
Hardpoints Ballistic: 0
Energy: 5
Missile: 3
Support: 0
Speed 7/10/7
Firepower Max Damage: 161
Max Stability: 20
Durability Armor: 520
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 57
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL
Core 270
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Endo-Steel (Fixed)
Armor Standard
Head Improved Sensors (Fixed)
Center Torso Guardian ECM
Left Torso LRM10
Ammo LRM
Ammo LRM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
M Pulse
Left Arm Lower Arm
M Pulse
Right Arm Lower Arm
LRM10
M Pulse
Left Leg None
Right Leg None


Description

The Hellspawn was designed in response to a call from the Federated Commonwealth for a modern, highly mobile, fire-support BattleMech. The Hellspawn is built on an Endo Steel chassis and a 270 XL engine that gives it a top speed of 97.2 km/h. For protection, the Hellspawn is equipped with a Guardian ECM Suite and has six and a half tons of armor that is barely adequate when compared to other medium 'Mechs. To enhance the 'Mech's mobility it has six Rawlings 80 jump jets that allow the 'Mech to jump up to one hundred and eighty meters. The Hellspawn has two LRM-10 launchers which make the 'Mech capable of providing long range fire support. For close combat, the Hellspawn has three Medium Pulse Lasers.


Bonuses

Mech Quirk: Improved Sensors

+10 increased sensor range, +15% sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The HSN-7D can be found with these forces:

  • Federated Suns (Davion)
  • Local Government
  • Lyran Commonwealth (Steiner)
  • Mercenaries


Stock Loadout
Stock Loadout
HSN-7X
Hellspawn.png
General Data
'Mech Type BattleMech
Class Medium
Weight 45T
Stock Role Deep Raider
Stock Specifications
Hardpoints Ballistic: 0
Energy: 0
Missile: 3
Support: 5
Speed 7/10/7
Modified Sprint 13 (MASC)
Firepower Max Damage: 165
Max Stability: 32
Durability Armor: 520
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 68
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL
Core 270
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Endo-Steel (Fixed)
Armor Standard
Head Improved Sensors (Fixed)
Center Torso Guardian ECM
Left Torso SRM4
SRM4
Ammo SRM
Ammo SRM [INF]
CASE
Jump Jet (S)
Right Torso Jump Jet (S)
S Pulse
S Pulse
Ammo NARC Haywire
Ammo NARC Beacon
M.A.S.C.
Left Arm Lower Arm
S Pulse
S Pulse
Right Arm Lower Arm
NARC Launcher
S Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

A rare support and raiding variant of the Hellspawn, the -7X was designed for deep infiltration behind enemy lines and given a weapon load out to maximize on that fact. Equipped with the same speed and armor profile as the standard Hellspawn, the -7X loses all the weaponry, instead using a pair of SRM 4s armed with Inferno ammo to set strategic targets ablaze and using a quintet of Small Pulse Lasers to shred through defending infantry forces. For maximum annoyance though, the -7X comes with a Narc Launcher with two tons of ammo for marking targets for bombardment.


Bonuses

Mech Quirk: Improved Sensors

+10 increased sensor range, +15% sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The HSN-7X can be found with these forces:

  • Draconis Combine (Kurita)


Stock Loadout
Stock Loadout