Valkyrie II

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VLK-II-1A
Valkyrie II.png
General Data
'Mech Type BattleMech
Class Heavy
Weight 60T
Stock Role Heavy Recon / Striker
Stock Specifications
Hardpoints Ballistic: 0
Energy: 3
Missile: 2
Support: 4
Omni: 0
Speed 7/10/7
Firepower Max Damage: 100
Max Stability: 30
Durability Armor: 920
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 52
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL
Core 360
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Endo-Steel
Armor Standard
Head Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Jump Jet (H)
Left Torso LRM10
Ammo LRM
Ammo LRM
CASE
Right Torso Guardian ECM
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
ER PPC
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Achernar BattleMechs was contracted to construct the Valkyrie II-1A which sports a Hermes 360XL Engine, six Jump Jets, an ER PPC, a LRM10, and over eleven tons of armor.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The VLK-II-1A can be found with these forces:

  • Federated Suns (Davion)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
VLK-II-1M
Valkyrie II.png
General Data
'Mech Type BattleMech
Class Heavy
Weight 60T
Stock Role Heavy Recon / Striker
Stock Specifications
Hardpoints Ballistic: 0
Energy: 9
Missile: 0
Support: 3
Omni: 0
Speed 7/10/7
Firepower Max Damage: 180
Max Stability: 0
Durability Armor: 920
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 100
Melee Kick: 60
Weapon: 75
Punch: 30
Stock Equipment
Engine XL
Core 360
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Endo-Steel (Fixed)
Armor Standard
Head Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Jump Jet (H)
Left Torso M Laser
M Laser
ER M Laser
ER M Laser
Heat Sink (D)
Right Torso Heat Sink (D)
M Laser
M Laser
ER M Laser
ER M Laser
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Mace (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Built on the Valkyrie II-1A chassis, the -1M was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Mace. Armed with a battery of Medium and ER Medium Lasers for backup weaponry, the -1M really goes all-in on the power of its massive Mace, which the design team styled after a great winged hammer. Luckily for the -1M, the Mace proved so dangerous that the designs shortcomings were generally overlooked.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The VLK-II-1M can be found with these forces:

  • Federated Suns (Davion)


Stock Loadout
Stock Loadout
VLK-II-2A
Valkyrie II.png
General Data
'Mech Type BattleMech
Class Heavy
Weight 60T
Stock Role Heavy Recon / Striker
Stock Specifications
Hardpoints Ballistic: 0
Energy: 7
Missile: 0
Support: 1
Omni: 0
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 145
Max Stability: 0
Durability Armor: 1,040
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 98
Melee Kick: 60
Punch: 30
Stock Equipment
Engine Light
Core 300
Heat Sinks Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Left Torso ER M Laser
ER M Laser
M.A.S.C.
Right Torso Guardian ECM
ER M Laser
ER M Laser
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
ER L Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Valkyrie II project originated as an assignment for two NAIS student design teams to create a new heavy scout and skirmisher mech based on the Valkyrie VLK-QA. A rivalry between the two teams and outside pressures from Davion bureaucrats pushed both designs far beyond a replacement for the VLK-QA. Corean Enterprises was contracted to construct the Valkyrie II-2A which sports a 300 rating Light Fusion Engine, five Jump Jets, an ER Large Laser, a quartet of ER Medium Lasers, and nearly thirteen tons of armor.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The VLK-II-2A can be found with these forces:

  • Federated Suns (Davion)
  • Lyran Commonwealth (Steiner)


Stock Loadout
Stock Loadout
VLK-II-2L
Valkyrie II.png
General Data
'Mech Type BattleMech
Class Heavy
Weight 60T
Stock Role Heavy Recon / Striker
Stock Specifications
Hardpoints Ballistic: 4
Energy: 2
Missile: 0
Support: 2
Omni: 0
Speed 5/8/5
Firepower Max Damage: 140
Max Stability: 22
Durability Armor: 1,040
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 40
Melee Kick: 60
Punch: 30
Stock Equipment
Engine XL
Core 300
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Left Torso ER M Laser
LBX AC/5
CASE
Ammo LBX/5 Cluster
Ammo LBX/5 Slug
Right Torso ER M Laser
LBX AC/5
Left Arm Lower Arm
Hand
Right Arm Lower Arm
Hand
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

One of the earliest field refits of the Valkyrie II-2A, the -2L was built to fill a role that the AFFS didn't have a good mech for: a fast heavy direct-fire support design using ballistics for easy supply line considerations. To whit, the -2L upgrades the engine to an XL from the -2A's Light Fusion. The weight savings then go toward a pair of shoulder mounted LB-5X Autocannons with a pair of ER Mediums for backup. The armor and speed profile of the base -2A remain the same.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The VLK-II-2L can be found with these forces:

  • Federated Suns (Davion)


Stock Loadout
Stock Loadout
VLK-II-2S
Valkyrie II.png
General Data
'Mech Type BattleMech
Class Heavy
Weight 60T
Stock Role Heavy Recon / Striker
Stock Specifications
Hardpoints Ballistic: 0
Energy: 3
Missile: 2
Support: 3
Omni: 0
Speed 5/8/5
Modified Sprint 10 (MASC)
Firepower Max Damage: 136
Max Stability: 48
Durability Armor: 1,040
Structure: 496
Heat Efficiency Sinking: 60
Alpha: 56
Melee Kick: 60
Weapon: 45
Punch: 30
Stock Equipment
Engine Light
Core 300
Heat Sinks Double Heat Sinks
E-Cooling None
Gyro Standard
Structure Standard (Fixed)
Armor Standard
Head Improved Sensors (Fixed)
Center Torso Jump Jet (H)
Left Torso SRM6
M.A.S.C.
Ammo SRM
Ammo SRM
Right Torso SRM6
Left Arm Lower Arm
Hand
ER M Laser
S Laser
Right Arm Lower Arm
Hand
Sword (Fixed)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Built on the Valkyrie II-2A chassis, the -2S was part of a secondary challenge in the mech's creation, this time to make the best possible use of specially designed melee weaponry, in this case a Mech Sword. Armed with two SRM-6s and an ER Medium and standard Small Laser, the -2S really goes all-in on the power of its massive Sword. Luckily for the -2S, the Sword proved dangerous enough that the designs shortcomings were generally overlooked.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The VLK-II-2S can be found with these forces:

  • Federated Suns (Davion)


Stock Loadout
Stock Loadout
VLK-II-3X
Valkyrie II.png
General Data
'Mech Type BattleMech
Class Heavy
Weight 60T
Stock Role Arena Charger
Stock Specifications
Hardpoints Ballistic: 0
Energy: 8
Missile: 00
Support: 2
Speed 7/10/0
Firepower Max Damage: 120
Max Stability: 0
Max Heat: 0
Durability Armor: 1,250
Structure: 496
Heat Efficiency Sinking: 72
Alpha: 56
Melee Kick: 60
Weapon: 60
Punch: 30
Stock Equipment
Engine XL
Core 360
Heat Sinks Double Heat Sinks
E-Cooling +2
Gyro Standard
Structure Endo-Steel (Fixed)
Armor Standard
Head Improved Sensors (Fixed)
Center Torso None
Left Torso L Laser
M Laser
Right Torso L Laser
M Laser
Left Arm Lower Arm
Hand
Medium Shield (Fixed)
Right Arm Lower Arm
Hand
Lance (Fixed)
Left Leg None
Right Leg None


Description

An experimental Valkyrie II variant that was intended purely for arena combat, the Valkyrie VLK-II-3X is a uniquely melee focused mech. Created by a renegade NAIS engineer who stole a VLK-II-1M on the way out the door, the -3X could only exist in an arena. How it came to battlefields is unclear. The ranged armament is paltry, a mere two each of Large and Medium Lasers, but the -3X has other tricks at hand. Namely, it carries a mech-scale Lance and a Medium Shield, making it a brutal melee combatant and especially deadly in charges.


Bonuses

Mech Quirk: Improved Sensors

+10% increased sensor range, +15% increased sight range


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The VLK-II-3X can be found with these forces:

  • Local Government
  • Mercenaries
  • Pirates
  • Tortuga Dominions


Stock Loadout
Stock Loadout