Ironclad
IC-100
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut On The Cheap |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 7 |
Speed | 2/3/0 |
Firepower | Max Damage: 354 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1480 Structure: 766 |
Heat Efficiency | Sinking: 72 Alpha: 104 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Fuel Cell Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Ironclad Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | S Pulse T.S.M. |
Left Torso | Coolant Pod Ammo Gauss Ammo Gauss Ammo Gauss Heat Sink Heat Sink Heat Sink Heat Sink M Laser M Laser M Laser S Laser |
Right Torso | Coolant Pod Ammo Gauss Ammo Gauss Ammo Gauss Heat Sink Heat Sink Heat Sink Heat Sink M Laser M Laser M Laser S Laser |
Left Arm | Gauss Rifle |
Right Arm | Gauss Rifle |
Left Leg | Heat Sink S Pulse |
Right Leg | Heat Sink S Pulse |
Description
Built to provide armor and firepower on the cheap, the Ironclad is a walking slab of armor and guns. The price is kept down thanks to its unusual 200-rated Fuel-Cell Engine, which keeps it running without the maintanence requirements of a fusion engine. Triple Strength Myomer let the Ironclad surprise enemies in combat while its twin Gauss Rifles provide heavy firepower. Up close, the Ironclad's massive battery of Medium, Small, and Small Pulse Lasers let it lay down dizzying firepower. 18 heat sinks and a pair of coolant pods manage the heat well enough for most combat situations.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity Indestructible
Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.
Factions
- Circinus Federation
- Hanseatic League
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Tooth of Ymir
- Thermo Police
- Grim Determination
- Knights of Caerbannog
- Bannockburn's Bandits
- Lindon's Battalion
- Jacob's Juggernauts
- Winfield's Regiment
- 21st Centauri Lancers
- Clean Kill
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- Lone Star Regiment
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Romanov's Crusaders
- The Krushers
- The Blackhearts
- Langendorf Lancers
- Always Faithful
- Lethal Injection
- Olson's Rangers
- The Arcadians
- Simonson's Cutthroats
- Fist Of Mokal
- Broadsword Legion
- Hsien Hotheads
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Antian Lanciarii
- 12th Vegan Rangers
- Harlock's Warriors
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Barrett's Fusiliers
- Dioscuri
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- 8th Helius Fusiliers
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
IC-110
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut On The Cheap |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 7 |
Speed | 3/5/0 |
Firepower | Max Damage: 280 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 88 Alpha: 100 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Fuel Cell Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Ironclad Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | S Pulse T.S.M. |
Left Torso | Ammo AC/5 CASE Coolant Pod Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink M Laser M Laser M Laser S Laser |
Right Torso | Ammo AC/5 CASE Coolant Pod Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink M Laser M Laser M Laser S Laser |
Left Arm | AC/5 |
Right Arm | AC/5 |
Left Leg | Heat Sink S Laser |
Right Leg | Heat Sink S Laser |
Description
Built to provide armor and firepower on the cheap, the Ironclad is a walking slab of armor and guns. The price is kept down thanks to its unusual 300-rated Fuel-Cell Engine, which keeps it running without the maintanence requirements of a fusion engine. The Ironclad IC-110 is an even cheaper version of the Ironclad than the original is. It drops the Gauss Rifles and the leg-mounted Small Pulse Lasers to upgrade the engine to a 300-rated one and uses twin AC/5s with CASE'd ammunition for primary firepower. The Medium and Small Laser battery remains in place, as do the Coolant Pods.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity Indestructible
Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.
Factions
- Circinus Federation
- Hanseatic League
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Tooth of Ymir
- Thermo Police
- Grim Determination
- Knights of Caerbannog
- Bannockburn's Bandits
- Lindon's Battalion
- Jacob's Juggernauts
- Winfield's Regiment
- 21st Centauri Lancers
- Clean Kill
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- Lone Star Regiment
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Romanov's Crusaders
- The Krushers
- The Blackhearts
- Langendorf Lancers
- Always Faithful
- Lethal Injection
- Olson's Rangers
- The Arcadians
- Simonson's Cutthroats
- Fist Of Mokal
- Broadsword Legion
- Hsien Hotheads
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Antian Lanciarii
- 12th Vegan Rangers
- Harlock's Warriors
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Barrett's Fusiliers
- Dioscuri
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- 8th Helius Fusiliers
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
Lua error in Module:Mech at line 744: attempt to perform arithmetic on field 'assignedArmor' (a nil value).
Description
In an attempt to provide the Periphery with a superheavy chassis on the cheap, the Ironclad was rebuilt into a 150 ton slab of armor and guns. Costs were kept down by keeping the 300-rated Fuel Cell engine, and it's high tech weaponry swapped for two Howitzers, as well as a quartet of Large Chem Lasers. It's durability is enhanced by its reinforced structure and heavy plating armor. Despite it's relatively primitive techbase, this Ironclad remains a dangerous opponent.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity Indestructible
Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.
Factions
- Circinus Federation
- Hanseatic League
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Tooth of Ymir
- Thermo Police
- Grim Determination
- Knights of Caerbannog
- Bannockburn's Bandits
- Lindon's Battalion
- Jacob's Juggernauts
- Winfield's Regiment
- 21st Centauri Lancers
- Clean Kill
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- Lone Star Regiment
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Romanov's Crusaders
- The Krushers
- The Blackhearts
- Langendorf Lancers
- Always Faithful
- Lethal Injection
- Olson's Rangers
- The Arcadians
- Simonson's Cutthroats
- Fist Of Mokal
- Broadsword Legion
- Hsien Hotheads
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Antian Lanciarii
- 12th Vegan Rangers
- Harlock's Warriors
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Barrett's Fusiliers
- Dioscuri
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- 8th Helius Fusiliers
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
IC-200
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut On The Cheap |
Stock Specifications | |
Hardpoints | Energy: 8 Missile: 2 Support: 7 |
Speed | 2/3/0 |
Firepower | Max Damage: 358 Max Stability: 92 Max Heat: 0 |
Durability | Armor: 1560 Structure: 766 |
Heat Efficiency | Sinking: 124 Alpha: 166 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Fuel Cell Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Ironclad Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | T.S.M. |
Left Torso | Coolant Pod Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink M Laser M Laser M Laser S Laser SRM4 |
Right Torso | Coolant Pod Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink M Laser M Laser M Laser S Laser Ammo SRM SRM4 |
Left Arm | Heat Sink Heat Sink Heat Sink Heat Sink Heavy PPC |
Right Arm | Heat Sink Heat Sink Heat Sink Heat Sink Heavy PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Built to provide armor and firepower on the cheap, the Ironclad is a walking slab of armor and guns. The price is kept down thanks to its unusual 200-rated Fuel-Cell Engine, which keeps it running without the maintanence requirements of a fusion engine. The IC-200 swaps the heavy ballistic weapons of the IC-100 for energy weapons, specifically twin Heavy PPCs. In addition to the Medium and Small Laser battery, it also mounts two SRM-4s in the torsos for extra close-range punch. A massive 31 SHS help keep the heat down while TSM ensures it can get into combat.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity Indestructible
Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.
Factions
- Hanseatic League
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- Mercenaries
- Mercenaries
- Tooth of Ymir
- Thermo Police
- Grim Determination
- Knights of Caerbannog
- Bannockburn's Bandits
- Lindon's Battalion
- Jacob's Juggernauts
- Winfield's Regiment
- 21st Centauri Lancers
- Clean Kill
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- Lone Star Regiment
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Romanov's Crusaders
- The Krushers
- The Blackhearts
- Langendorf Lancers
- Always Faithful
- Lethal Injection
- Olson's Rangers
- The Arcadians
- Simonson's Cutthroats
- Fist Of Mokal
- Broadsword Legion
- Hsien Hotheads
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- Antian Lanciarii
- 12th Vegan Rangers
- Harlock's Warriors
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Barrett's Fusiliers
- Dioscuri
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
IC-MON
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 2 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 240 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1560 Structure: 766 |
Heat Efficiency | Sinking: 0 Alpha: 90 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (Laser) (Fixed) |
E-Cooling | None |
Gyro | Ironclad Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Exchanger III |
Center Torso | Ammo AC/10 [HEAP] Ammo AC/10 Piercing Ammo AC/10 [PRE] CASE II |
Left Torso | ER M Pulse Laser (C) ER M Pulse Laser (C) Heat Sink (L) Heat Sink (L) Heat Sink (L) |
Right Torso | ER M Pulse Laser (C) ER M Pulse Laser (C) Heat Sink (L) Heat Sink (L) Heat Sink (L) |
Left Arm | AC/10 Heat Sink (L) |
Right Arm | AC/10 Heat Sink (L) |
Left Leg | Heat Sink (L) |
Right Leg | Heat Sink (L) |
Description
Named after an oft-theorized and little-proven WarShip concept from the Star League era, Monitor is a nigh-indestructible slab of steel and fire. Armed with twin Autocannon/10s with three tons of CASE II protected ammo as well as four ER Medium Pulse Lasers (sourced straight from Clan Wolf salvage), Monitor is deadly and efficient. However, it is sometimes betrayed by its rare Laser Heat Sinks, which behave a little oddly now and then. Still, a small price to pay for such firepower.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity Indestructible
Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.
Factions
- Mercenaries
- Solaris VII Mercenary League