Ironclad

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IC-100
Ironclad.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut On The Cheap
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 7
Speed 2/3/0
Firepower Max Damage: 354
Max Stability: 60
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 104
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Fuel Cell Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Ironclad Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso S Pulse
T.S.M.
Left Torso Coolant Pod
Ammo Gauss
Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
M Laser
M Laser
S Laser
Right Torso Coolant Pod
Ammo Gauss
Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
M Laser
M Laser
S Laser
Left Arm Gauss Rifle
Right Arm Gauss Rifle
Left Leg Heat Sink
S Pulse
Right Leg Heat Sink
S Pulse


Description

Built to provide armor and firepower on the cheap, the Ironclad is a walking slab of armor and guns. The price is kept down thanks to its unusual 200-rated Fuel-Cell Engine, which keeps it running without the maintanence requirements of a fusion engine. Triple Strength Myomer let the Ironclad surprise enemies in combat while its twin Gauss Rifles provide heavy firepower. Up close, the Ironclad's massive battery of Medium, Small, and Small Pulse Lasers let it lay down dizzying firepower. 18 heat sinks and a pair of coolant pods manage the heat well enough for most combat situations.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions
  • Circinus Federation
  • Hanseatic League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Tooth of Ymir
    • Thermo Police
    • Grim Determination
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Lindon's Battalion
    • Jacob's Juggernauts
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Clean Kill
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Lone Star Regiment
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Romanov's Crusaders
    • The Krushers
    • The Blackhearts
    • Langendorf Lancers
    • Always Faithful
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Broadsword Legion
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Antian Lanciarii
    • 12th Vegan Rangers
    • Harlock's Warriors
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Dioscuri
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Black Caravel
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
    • 8th Helius Fusiliers
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars


Stock Loadout
Stock Loadout
IC-110
Ironclad.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut On The Cheap
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 7
Speed 3/5/0
Firepower Max Damage: 280
Max Stability: 60
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 88
Alpha: 100
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Fuel Cell Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Ironclad Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso S Pulse
T.S.M.
Left Torso Ammo AC/5
CASE
Coolant Pod
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
M Laser
M Laser
S Laser
Right Torso Ammo AC/5
CASE
Coolant Pod
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
M Laser
M Laser
S Laser
Left Arm AC/5
Right Arm AC/5
Left Leg Heat Sink
S Laser
Right Leg Heat Sink
S Laser


Description

Built to provide armor and firepower on the cheap, the Ironclad is a walking slab of armor and guns. The price is kept down thanks to its unusual 300-rated Fuel-Cell Engine, which keeps it running without the maintanence requirements of a fusion engine. The Ironclad IC-110 is an even cheaper version of the Ironclad than the original is. It drops the Gauss Rifles and the leg-mounted Small Pulse Lasers to upgrade the engine to a 300-rated one and uses twin AC/5s with CASE'd ammunition for primary firepower. The Medium and Small Laser battery remains in place, as do the Coolant Pods.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions
  • Circinus Federation
  • Hanseatic League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Tooth of Ymir
    • Thermo Police
    • Grim Determination
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Lindon's Battalion
    • Jacob's Juggernauts
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Clean Kill
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Lone Star Regiment
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Romanov's Crusaders
    • The Krushers
    • The Blackhearts
    • Langendorf Lancers
    • Always Faithful
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Broadsword Legion
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Antian Lanciarii
    • 12th Vegan Rangers
    • Harlock's Warriors
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Dioscuri
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Black Caravel
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
    • 8th Helius Fusiliers
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars


Stock Loadout
Stock Loadout

Lua error in Module:Mech at line 744: attempt to perform arithmetic on field 'assignedArmor' (a nil value).

Description

In an attempt to provide the Periphery with a superheavy chassis on the cheap, the Ironclad was rebuilt into a 150 ton slab of armor and guns. Costs were kept down by keeping the 300-rated Fuel Cell engine, and it's high tech weaponry swapped for two Howitzers, as well as a quartet of Large Chem Lasers. It's durability is enhanced by its reinforced structure and heavy plating armor. Despite it's relatively primitive techbase, this Ironclad remains a dangerous opponent.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions
  • Circinus Federation
  • Hanseatic League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Tooth of Ymir
    • Thermo Police
    • Grim Determination
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Lindon's Battalion
    • Jacob's Juggernauts
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Clean Kill
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Lone Star Regiment
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Romanov's Crusaders
    • The Krushers
    • The Blackhearts
    • Langendorf Lancers
    • Always Faithful
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Broadsword Legion
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Antian Lanciarii
    • 12th Vegan Rangers
    • Harlock's Warriors
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Dioscuri
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Black Caravel
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
    • 8th Helius Fusiliers
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars


Stock Loadout
Stock Loadout
IC-200
Ironclad.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut On The Cheap
Stock Specifications
Hardpoints Energy: 8
Missile: 2
Support: 7
Speed 2/3/0
Firepower Max Damage: 358
Max Stability: 92
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 124
Alpha: 166
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Fuel Cell Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Ironclad Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso T.S.M.
Left Torso Coolant Pod
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
M Laser
M Laser
S Laser
SRM4
Right Torso Coolant Pod
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
M Laser
M Laser
M Laser
S Laser
Ammo SRM
SRM4
Left Arm Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heavy PPC
Right Arm Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heavy PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Built to provide armor and firepower on the cheap, the Ironclad is a walking slab of armor and guns. The price is kept down thanks to its unusual 200-rated Fuel-Cell Engine, which keeps it running without the maintanence requirements of a fusion engine. The IC-200 swaps the heavy ballistic weapons of the IC-100 for energy weapons, specifically twin Heavy PPCs. In addition to the Medium and Small Laser battery, it also mounts two SRM-4s in the torsos for extra close-range punch. A massive 31 SHS help keep the heat down while TSM ensures it can get into combat.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions
  • Hanseatic League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
  • Mercenaries
    • Mercenaries
    • Tooth of Ymir
    • Thermo Police
    • Grim Determination
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Lindon's Battalion
    • Jacob's Juggernauts
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Clean Kill
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Lone Star Regiment
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Romanov's Crusaders
    • The Krushers
    • The Blackhearts
    • Langendorf Lancers
    • Always Faithful
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Broadsword Legion
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Antian Lanciarii
    • 12th Vegan Rangers
    • Harlock's Warriors
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Dioscuri
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Black Caravel
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard


Stock Loadout
Stock Loadout
IC-MON
Ironclad.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Missile: 2
Support: 4
Speed 3/5/0
Firepower Max Damage: 240
Max Stability: 60
Max Heat: 0
Durability Armor: 1560
Structure: 766
Heat Efficiency Sinking: 0
Alpha: 90
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (Laser) (Fixed)
E-Cooling None
Gyro Ironclad Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Exchanger III
Center Torso Ammo AC/10 [HEAP]
Ammo AC/10 Piercing
Ammo AC/10 [PRE]
CASE II
Left Torso ER M Pulse Laser (C)
ER M Pulse Laser (C)
Heat Sink (L)
Heat Sink (L)
Heat Sink (L)
Right Torso ER M Pulse Laser (C)
ER M Pulse Laser (C)
Heat Sink (L)
Heat Sink (L)
Heat Sink (L)
Left Arm AC/10
Heat Sink (L)
Right Arm AC/10
Heat Sink (L)
Left Leg Heat Sink (L)
Right Leg Heat Sink (L)


Description

Named after an oft-theorized and little-proven WarShip concept from the Star League era, Monitor is a nigh-indestructible slab of steel and fire. Armed with twin Autocannon/10s with three tons of CASE II protected ammo as well as four ER Medium Pulse Lasers (sourced straight from Clan Wolf salvage), Monitor is deadly and efficient. However, it is sometimes betrayed by its rare Laser Heat Sinks, which behave a little oddly now and then. Still, a small price to pay for such firepower.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity Indestructible

Your mech has no next of kin because it can't actually die. Gain 30% damage reduction at all times.


Factions

Factions


Stock Loadout
Stock Loadout