Weapon |
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StartingAmmoCapacity | 6 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 720 |
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AttackRecoil | 1 |
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Damage | 11 |
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HeatGenerated | 4 |
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Type | Autocannon |
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Id | Weapon_Heavy_Sniper_AC_BA |
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RangeSplit | 180,360,540 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | BA Heavy Sniper AC |
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Instability | 1 |
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Bonuses | PipsIgnored: 2,WeaponBoom: 15,InternalAmmo: 6,CostPerShot: 40 |
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Cost | 40000 |
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ComponentSubType | Weapon |
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BattleValue | 0 |
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CriticalChanceMultiplier | 1 |
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DisallowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_AC5 |
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Icon | battle-amor-suit |
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DamageVariance | 0 |
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AllowedLocations | All |
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Tonnage | 0.3 |
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Rarity | 20 |
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ComponentType | Weapon |
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InventorySize | 1 |
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RefireModifier | 0 |
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EvasivePipsIgnored | 2 |
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Details | Battle Armor weapons often suffer from poor range, necessitating the suit close to point-blank to deal appreciable damage against hardened targets. To counteract this, Shengli Arms produced the Heavy Sniper Autocannon for battle armor. Essentially a giant anti-material rifle, the Heavy Sniper AC has excellent range, letting a BA squad hang back and take potshots into the fray for as long as their ammo holds. |
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AccuracyModifier | 0 |
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HeatDamage | 0 |
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Name | BA Heavy Sniper Autocannon |
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Model | Marksman |
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Manufacturer | Shengli Arms |
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Purchasable | true |
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AmmoCategory | Flamer |
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OverheatedDamageMultiplier | 0 |
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