Weapon |
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BonusValueA | Mace |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 0 |
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AttackRecoil | 0 |
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Damage | 0 |
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HeatGenerated | 0 |
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Type | MachineGun |
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Id | Weapon_Hammerhands_Mace |
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RangeSplit | 0,0,0 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Hammer |
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Instability | 0 |
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Bonuses | IsPhysWeap,PhysWeapUnsteady,PhysWeapDamage: 1.25,PhysWeapStab: 1.5 |
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Cost | 12000 |
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ComponentSubType | Weapon |
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BattleValue | 0 |
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CriticalChanceMultiplier | 1 |
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DisallowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_MachineGun |
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Icon | flanged-mace |
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DamageVariance | 0 |
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AllowedLocations | RightArm |
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Tonnage | 8 |
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Rarity | 4 |
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ComponentType | Weapon |
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InventorySize | 8 |
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RefireModifier | 0 |
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EvasivePipsIgnored | 0 |
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Details | This is a unique hammer, designed for the Hammerhands. It cannot be removed or used elsewhere. |
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AccuracyModifier | 0 |
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HeatDamage | 0 |
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Name | Hammer |
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Model | Hammer |
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Manufacturer | Hammerhands |
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Purchasable | true |
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AmmoCategory | NotSet |
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OverheatedDamageMultiplier | 0 |
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