RawData:Weapon Vehicular Grenade Launcher 0-STOCK
Weapon | |
---|---|
StartingAmmoCapacity | 1 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 60 |
AttackRecoil | 0 |
Damage | 1 |
HeatGenerated | 0 |
Type | SRM |
Id | Weapon_Vehicular_Grenade_Launcher_0-STOCK |
RangeSplit | 30,30,60 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Vehicular Grenade Launcher |
Instability | 0 |
Bonuses | IsGrenade,VGLModes,PipsIgnored: 3,CostPerShot: 150,AntiBA: 5000%,InternalAmmo: 1,AMSImmune |
Cost | 50000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM2 |
Icon | mor-tar |
DamageVariance | 0 |
Tonnage | 0.5 |
InventorySize | 1 |
Rarity | 0 |
ComponentType | Weapon |
Details | The Vehicular Grenade Launcher is a small one-shot weapon used for suppression purposes in heavy combat, often intended for use in urban environments where its effects make the most sense. The VGL has only a single shot but can be fired in one of three modes: Fragmentation, Inferno, and AoE. This gives it decent flexibility even if its a one-use weapon. While never a common weapon, the VGL has been in continual service for centuries. |
RefireModifier | 0 |
EvasivePipsIgnored | 3 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 1 |
Manufacturer | Generic |
Name | Vehicular Grenade Launcher |
Model | VGL |
Category | AntiPersonnel |
Purchasable | true |
AmmoCategory | Flamer |
HeatDamage | 30 |