Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 120 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 960 |
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AttackRecoil | 1 |
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Damage | 175 |
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HeatGenerated | 35 |
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Type | LRM |
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Id | Weapon_ArrowIV_Ultra_CLAN |
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RangeSplit | 240,480,720 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | true |
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UIName | Ultra Arrow IV (C) |
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Instability | 35 |
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Bonuses | IsArtillery,ArtilleryAttack,ArtilleryDetails,NonArtilleryWeapons,NoFireInMelee,AMSImmune,WeaponAttachmentCompatible: Artillery FCS |
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Cost | 1152000 |
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ComponentSubType | Weapon |
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BattleValue | 0 |
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CriticalChanceMultiplier | 1 |
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DisallowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LRM20 |
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Icon | Art-illery |
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DamageVariance | 0 |
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AllowedLocations | All |
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Tonnage | 24 |
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Rarity | 14 |
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ComponentType | Weapon |
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InventorySize | 10 |
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RefireModifier | 3 |
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EvasivePipsIgnored | 0 |
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Details | The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost to the Inner Sphere during the Star League's collapse, the Clans never lost the technology. Though they do not make heavy use of it, the Arrow IV does remain a part of the Clan arsenal, most notably on the Naga Omnimech. This specific Arrow IV system was developed for a captured Xerxes by House Davion based on examples of the weapon purchased from Clan Diamond Shark and fires up to two projectiles per trigger pull.
<color=#ffcc00>Uses ArrowIV Ammo.</color> |
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AccuracyModifier | 0 |
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HeatDamage | 35 |
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Name | Ultra Arrow IV (C) |
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Model | Missile Artillery |
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Manufacturer | Clan Site #8 |
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Purchasable | true |
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AmmoCategory | ArrowIV |
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OverheatedDamageMultiplier | 0 |
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