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Pilot Test

Aether
Pilot Aether.png
Name: Blue Winds
Callsign: Aether
Gender: Female
Faction: Aurigan Restoration
Age: 23
Stats
Health: 3
Gunnery: 3
Piloting: 6
Guts: 3
Tactics: 1
Abilities
Sure Footing.png
Sure Footing
Tags
Aurigan Brave
Military Rebellious

Biography: Born on Coromodir to a pair of high-ranking military officers, Blue had little choice in her upbringing or career path - joining the Aurigan Coalition's military was her destiny from the moment she was born, and though she did as her partents bid, it was with smouldering resentment rather than enthusiasm. This won her few favors with her fellow officers in training, and after an incident in 'anger managment' that left another trainee in the hospital, she was quietly shuffled off to join with the rowdier - and rather less sheltered - crowd of young MechWarriors.

With her parents patronage, she was given into Raju Montgomery's care. Here, for the first time, she found something she was both good at and enjoyed. She quickly aquired the callsign Aether, through her ability to remain untouched, seemingly intangable and ephemeral, through a hail of incoming fire. Though not important enough socially to rub shoulders with the heir to the Coalition, sharing a common teacher often led to Blue sharing training with Kamea Arano. When it became clear that Blue was becoming rather inappropriately enamoured with the royal lady, she was again - quietly - transfered to the furthest reaches of the Reach. There was only so far her parents' reputation could go.

Tragedy struck, as both of her loyalist parents were killed in the opening moments of Espinoza's coup. With Kamea and Raju reported dead, her parents gone, and the Directorate heading in a direction she was unwilling to support, Aether took advantage of the chaos to simply disappear. She's back now though, and ready to seek revenge upon those who destroyed her life - and who threatened, exiled, and hunted her liege.

Legend

Legend:
Hardpoints: Type and maximum number of weapon hardpoints.
  • B: Ballistic Hardpoints
  • E: Energy Hardpoints
  • M: Missile Hardpoints
  • S: Support Weapon Hardpoints
  • O: Omni Hardpoints
Engine: Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
  • STD: Standard Fusion Engine
  • LFE: Light Fusion Engine
  • XL: Extralight Fusion Engine
  • XXL: Extra-Extralight Fusion Engine
  • cXL: Clan Extralight Fusion Engine
  • cXXL: Clan Extra-Extralight Fusion Engine
  • PFE: Primitive Fusion Engine
  • ICE: Internal Combustion Engine
Speed: Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex
Heat Sink: Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
  • SHS: Standard/Single Heat Sink Kit (-3 heat/turn/heatsink, 1 ton and 1 slot per external heatsink)
  • DHS: Inner Sphere DoSuble Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink)
  • cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink)
  • pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile)
Free Tonnage:
  • Core Gear: Excluding the engine, core, e-cooling, gyro, all non-fixed equipment and armor is stripped to give a free tonnage value. This is the default free tonnage measurement for OmniMechs with locked gear.
  • Bare: All components and armor are stripped. This shows the weight taken up by structure and gives a broader idea of total free tonnage on BattleMechs


Quirks

Mech Quirk: Clan BattleMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy


Clan Assault Mechs


As of BTA3062 v7.6 there are approximately 20 Clan Assault Mech chassis, with 71 variants.


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Annihilator.png

ANNIHILATOR

Mech Quirk: Clan

Mech Quirk: Stabilized Weapon - AC10 Weapons

-2 recoil with ranged weapons

Pilot Affinity: Keen Eyed

15% boost to sensor and sight range

ANH C 100T Juggernaut / Siege Mech 6 6 0 0 0 Standard 300 cDHS Clan Endo Clan Armor None 70T 92T 3 5 0
ANH GAUSS 100T Juggernaut / Siege Mech 8 2 0 0 0 Standard 300 cDHS Clan Endo Clan Armor None 81.5T 92T 2 3 0





Inner Sphere Light Mechs


As of BTA3062 v7.6 there are approximately 38 Light Mech chassis, with 221 variants.


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Ton Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Core Gear Bare Walk Sprint Jump
Anubis.png

ANUBIS

Mech Quirk: Easy To Maintain

Fast refits

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

ABS-2L 30T Fire Support 0 0 2 4 0 XL 240 DHS Endo Hardened None 16.5T 25.5T 9 14 0
ABS-3D 30T Fire Support 0 4 0 0 0 XL 240 DHS Endo Ferro None 16.5T 25.5T 9 14 0
ABS-3L 30T Fire Support 0 0 4 2 0 XL 240 DHS Endo Ferro None 16.5T 25.5T 9 14 0
Commando.png

PRIMITIVE COMMANDO

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Evasive

+2 defense against being hit

COM-1A 25T Sniper / Scout 0 1 0 0 0 PFE 120 SHS Rugged Primitive None 8.5T 15.5T 5 8 0
Firestarter.png

FIRESTARTER OMNI

Mech Quirk: Omnimech

Fast Refits

Pilot Affinity: Nimble

15% more jumping distance

FS9-O 45T Fire Support / Brawler 0 0 0 0 5 XL 270 DHS Endo Standard None 22T N/A 7 10 7
FS9-OA 45T Fire Support / Brawler 0 0 0 0 4 XL 270 DHS Endo Standard None 22T N/A 7 10 7
Hellbringer.png

HELLBRINGER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

HBR-PRIME 65T Heavy Cavalry 0 0 0 4 8 cXL 325 cDHS Standard Clan Standard None 36.5T N/A 6 9 0
HBR-A 65T Heavy Cavalry 0 1 0 0 7 cXL 325 cDHS Standard Clan Standard None 36.5T N/A 6 9 0