Sandbox
I hope this works
— Turtrus, WikiMedia, Sandbox Page
Pilot Test
Biography: Born on Coromodir to a pair of high-ranking military officers, Blue had little choice in her upbringing or career path - joining the Aurigan Coalition's military was her destiny from the moment she was born, and though she did as her partents bid, it was with smouldering resentment rather than enthusiasm. This won her few favors with her fellow officers in training, and after an incident in 'anger managment' that left another trainee in the hospital, she was quietly shuffled off to join with the rowdier - and rather less sheltered - crowd of young MechWarriors.
With her parents patronage, she was given into Raju Montgomery's care. Here, for the first time, she found something she was both good at and enjoyed. She quickly aquired the callsign Aether, through her ability to remain untouched, seemingly intangable and ephemeral, through a hail of incoming fire. Though not important enough socially to rub shoulders with the heir to the Coalition, sharing a common teacher often led to Blue sharing training with Kamea Arano. When it became clear that Blue was becoming rather inappropriately enamoured with the royal lady, she was again - quietly - transfered to the furthest reaches of the Reach. There was only so far her parents' reputation could go.
Tragedy struck, as both of her loyalist parents were killed in the opening moments of Espinoza's coup. With Kamea and Raju reported dead, her parents gone, and the Directorate heading in a direction she was unwilling to support, Aether took advantage of the chaos to simply disappear. She's back now though, and ready to seek revenge upon those who destroyed her life - and who threatened, exiled, and hunted her liege.
Legend
Hardpoints: | Type and maximum number of weapon hardpoints.
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Engine: | Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
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Speed: | Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex |
Heat Sink: | Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
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Free Tonnage: |
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Quirks
Mech Quirk: Clan BattleMech
+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy
Clan Assault Mechs
As of BTA3062 v7.6 there are approximately 20 Clan Assault Mech chassis, with 71 variants.
Mech | Hardpoints | Engine | Components | Free Tonnage | Speed | ||||||||||||||
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Chassis | Model | Ton | Role | B | E | M | S | O | Type | Core | Heat Sinks | Structure | Armor | Melee Weapon | Core Gear | Bare | Walk | Sprint | Jump |
Mech Quirk: Stabilized Weapon - AC10 Weapons -2 recoil with ranged weapons Pilot Affinity: Keen Eyed 15% boost to sensor and sight range |
ANH C | 100T | Juggernaut / Siege Mech | 6 | 6 | 0 | 0 | 0 | Standard | 300 | cDHS | Clan Endo | Clan Armor | None | 70T | 92T | 3 | 5 | 0 |
ANH GAUSS | 100T | Juggernaut / Siege Mech | 8 | 2 | 0 | 0 | 0 | Standard | 300 | cDHS | Clan Endo | Clan Armor | None | 81.5T | 92T | 2 | 3 | 0 |
Inner Sphere Light Mechs
As of BTA3062 v7.6 there are approximately 38 Light Mech chassis, with 221 variants.
Mech | Hardpoints | Engine | Components | Free Tonnage | Speed | ||||||||||||||
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Chassis | Model | Ton | Role | B | E | M | S | O | Type | Core | Heat Sinks | Structure | Armor | Melee Weapon | Core Gear | Bare | Walk | Sprint | Jump |
Mech Quirk: Easy To Maintain Fast refits Pilot Affinity: Agile Gains 1 bonus evasion on movement |
ABS-2L | 30T | Fire Support | 0 | 0 | 2 | 4 | 0 | XL | 240 | DHS | Endo | Hardened | None | 16.5T | 25.5T | 9 | 14 | 0 |
ABS-3D | 30T | Fire Support | 0 | 4 | 0 | 0 | 0 | XL | 240 | DHS | Endo | Ferro | None | 16.5T | 25.5T | 9 | 14 | 0 | |
ABS-3L | 30T | Fire Support | 0 | 0 | 4 | 2 | 0 | XL | 240 | DHS | Endo | Ferro | None | 16.5T | 25.5T | 9 | 14 | 0 | |
Mech Quirk: Primitive +50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight Pilot Affinity: Evasive +2 defense against being hit |
COM-1A | 25T | Sniper / Scout | 0 | 1 | 0 | 0 | 0 | PFE | 120 | SHS | Rugged | Primitive | None | 8.5T | 15.5T | 5 | 8 | 0 |
Mech Quirk: Omnimech Fast Refits Pilot Affinity: Nimble 15% more jumping distance |
FS9-O | 45T | Fire Support / Brawler | 0 | 0 | 0 | 0 | 5 | XL | 270 | DHS | Endo | Standard | None | 22T | N/A | 7 | 10 | 7 |
FS9-OA | 45T | Fire Support / Brawler | 0 | 0 | 0 | 0 | 4 | XL | 270 | DHS | Endo | Standard | None | 22T | N/A | 7 | 10 | 7 | |
Mech Quirk: Clan OmniMech +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy Pilot Affinity: Ice Cold Adds 9 bonus heat sinking, effectively three standard heat sinks |
HBR-PRIME | 65T | Heavy Cavalry | 0 | 0 | 0 | 4 | 8 | cXL | 325 | cDHS | Standard | Clan Standard | None | 36.5T | N/A | 6 | 9 | 0 |
HBR-A | 65T | Heavy Cavalry | 0 | 1 | 0 | 0 | 7 | cXL | 325 | cDHS | Standard | Clan Standard | None | 36.5T | N/A | 6 | 9 | 0 |