RawData:Weapon ArrowIV

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Weapon
StartingAmmoCapacity0
MinRange120
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange960
AttackRecoil1
Damage175
HeatGenerated30
TypeLRM
IdWeapon_ArrowIV
RangeSplit240,480,720
AOECapablefalse
ShotsWhenFired1
IndirectFireCapabletrue
UINameArrow IV
Instability35
BonusesIsArtillery,ArtilleryAttack,ArtilleryDetails,NonArtilleryWeapons,NoFireInMelee,AMSImmune,WeaponAttachmentCompatible: Artillery FCS
Cost1152000
ComponentSubTypeWeapon
BattleValue0
CriticalChanceMultiplier1
DisallowedLocationsAll
WeaponEffectIDWeaponEffect-Weapon_LRM20
IconArt-illery
DamageVariance0
AllowedLocationsAll
Tonnage15
Rarity14
ComponentTypeWeapon
InventorySize8
RefireModifier3
EvasivePipsIgnored0
DetailsThe Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force. Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core. <color=#ffcc00>Uses ArrowIV Ammo.</color>
AccuracyModifier0
HeatDamage35
NameArrow IV
ModelMissile Artillery
ManufacturerMenke Armor and Armament
Purchasabletrue
AmmoCategoryArrowIV
OverheatedDamageMultiplier0