RawData:Weapon Will of the Star League

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Weapon
StartingAmmoCapacity0
MinRange0
EvasiveDamageMultiplier0
ProjectilesPerShot1
MaxRange600
AttackRecoil0
Damage50
HeatGenerated20
TypePPC
IdWeapon_Will_of_the_Star_League
RangeSplit150,300,450
AOECapablefalse
ShotsWhenFired1
IndirectFireCapablefalse
UINameWill of the Star League
Instability0
BonusesTaserStrength: 75%,WpnCooldown: 2
Cost380000
BattleValue0
ComponentSubTypeWeapon
DisallowedLocationsAll
CriticalChanceMultiplier1
AllowedLocationsHead
WeaponEffectIDWeaponEffect-Weapon_COILS
Iconorbital-rays
DamageVariance0
Tonnage0
InventorySize3
Rarity3
ComponentTypeWeapon
DetailsThe Ambassador is not an offensive 'Mech, it was never meant to destroy its enemies via weapons fire. However, in the case of emergencies, the original designers included a defensive tool that they informally called the 'Will of the Star League'. Effectively, the Will is a complex laser and sensor suite that beams shutdown commands into enemy 'Mechs over diplomatic channels. The intent was that, if cornered, the Will shuts enemies down so that the diplomat driving the Ambassador can turn tail and escape. It proved moderately effective if very niche.
RefireModifier0
EvasivePipsIgnored0
OverheatedDamageMultiplier0
AccuracyModifier0
ManufacturerThe Star League
NameWill of the Star League
ModelAmbassador
CategoryAntiPersonnel
Purchasabletrue
AmmoCategoryNotSet
HeatDamage0