Weapon |
---|
StartingAmmoCapacity | 0 |
---|
MinRange | 0 |
---|
EvasiveDamageMultiplier | 0 |
---|
ProjectilesPerShot | 1 |
---|
MaxRange | 160 |
---|
AttackRecoil | 0 |
---|
Damage | 2 |
---|
HeatGenerated | 0 |
---|
Type | MachineGun |
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Id | Weapon_MachineGun_Sanctuary |
---|
RangeSplit | 40,80,120 |
---|
AOECapable | false |
---|
ShotsWhenFired | 1 |
---|
IndirectFireCapable | false |
---|
UIName | MG (S) |
---|
Instability | 0 |
---|
Bonuses | WpnCrits: -99%,AntiBA: 50%,VariableBurstCount: 6,PipsIgnored: 3 |
---|
Cost | 10000 |
---|
BattleValue | 0 |
---|
ComponentSubType | Weapon |
---|
DisallowedLocations | All |
---|
CriticalChanceMultiplier | 0.01 |
---|
AllowedLocations | All |
---|
WeaponEffectID | WeaponEffect-Weapon_MachineGun |
---|
Icon | uixSvgIcon_weapon_Support |
---|
DamageVariance | 0 |
---|
Tonnage | 0.5 |
---|
InventorySize | 1 |
---|
Rarity | 0 |
---|
ComponentType | Weapon |
---|
Details | Sanctuary Machine Guns deal very little damage, have limited range, and depend upon volatile ammunition stores. |
---|
RefireModifier | 0 |
---|
EvasivePipsIgnored | 3 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | 0 |
---|
Manufacturer | Sanctuary Engineering |
---|
Name | MG (S) |
---|
Model | Machine Gun |
---|
Category | AntiPersonnel |
---|
Purchasable | true |
---|
AmmoCategory | MG |
---|
HeatDamage | 0 |
---|