Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 0 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 510 |
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AttackRecoil | 1 |
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Damage | 4 |
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HeatGenerated | 6 |
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Type | LRM |
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Id | Weapon_MRM_Rapid_0-STOCK |
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RangeSplit | 180,270,420 |
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AOECapable | false |
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ShotsWhenFired | 10 |
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IndirectFireCapable | false |
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UIName | RMRM |
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Instability | 1 |
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Bonuses | WpnAccuracy: -1,MissileHealth: 1,WeaponJAMMultiple3Stage: 20%, 35%, 40%,ProjectileBurst: 10,VariableBurstCount: 6 |
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Cost | 650000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_SRM6 |
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Icon | MRM |
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DamageVariance | 0 |
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Tonnage | 10 |
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InventorySize | 7 |
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Rarity | 3 |
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ComponentType | Weapon |
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Details | Mating the Rotary and the Missile, the Rapid MRM system is able to fire up to six times,but has a higher chance of jamming when firing 4 or more times due to the complicated feed required for the weapon to work. Designed after the RLRM for House Kurita and the Draconis Combine.
<color=#ffcc00>Uses MRM Ammo.</color>
<color=#e51717>COMMUNITY CONTENT</color> |
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RefireModifier | 0 |
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EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 1 |
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Manufacturer | Bolt of Madness Industries DC Branch |
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Name | Rapid MRM |
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Model | Medium Range Missiles |
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Category | Missile |
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Purchasable | true |
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AmmoCategory | MRM |
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HeatDamage | 0 |
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