Armstrong Battle Armor
Revision as of 07:39, 15 January 2024 by Amidatelion (talk | contribs)
Armstrong Battle Armor
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General Data | |
'Mech Type | Battle Armor |
Weight | 5t |
Troopers | 5 |
Stock Specifications | |
Hardpoints | Support: 9 |
Speed | 3/3/3 |
Firepower | Max Damage: 100 Max Stability: 0 Max Heat: 25 |
Durability | Armor: 240 Structure: 25 |
Melee | Kick: 24 Weapon: 115 Punch: 12 |
Stock Equipment | |
Trooper 1 | Battle Armor Jump Jet (Fixed) Battle Claw (Fixed) BA Light Mortar (Fixed) BA Flamer |
Trooper 2 | Battle Armor Jump Jet (Fixed) Battle Claw (Fixed) BA Light Mortar (Fixed) BA Flamer |
Trooper 3 | Battle Armor Jump Jet (Fixed) Battle Claw (Fixed) BA Light Mortar (Fixed) BA Flamer |
Trooper 4 | Battle Armor Jump Jet (Fixed) Battle Claw (Fixed) BA Light Mortar (Fixed) BA Flamer |
Trooper 5 | Battle Armor Jump Jet (Fixed) Battle Claw (Fixed) BA Light Mortar (Fixed) BA Flamer |
Description
The Armstrong was the result of PAI attempting to get into the Battle Armor market. Without any sample suits, they started from first principles and began with armored space suits. They did not get far from that concept. The resulting Armstrong suit was fast, heavily armored and almost completely combat ineffectual. As an urban suppression unit however, it did the job.
Bonuses
Pilot Affinity: Armor Block
Gains 35% damage reduction at all times
Factions
Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'
Stock Loadout |
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