RawData:Weapon LRM NLRM10 0-STOCK
Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 90 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 840 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 12 |
Type | LRM |
Id | Weapon_LRM_NLRM10_0-STOCK |
RangeSplit | 210,420,630 |
AOECapable | false |
ShotsWhenFired | 10 |
IndirectFireCapable | true |
UIName | NLRM10 |
Instability | 1 |
Bonuses | AMSImmune,NoFireInMelee,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: LRM FCS |
Cost | 225000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM10 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 6 |
InventorySize | 4 |
Rarity | 0 |
ComponentType | Weapon |
Details | The Enhanced LRM system was developed in the 3050s by the Federated Suns in order to improve on the then-quite-ancient LRM system. The Enhanced LRM, or NLRM, has reduced minimum range compared to the standard LRM and additionally is completely immune to AMS interception. However, the NLRM is heavier and bulkier than its progenitor, often by quite a bit, making it a niche choice at best. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Defiance |
Name | Enhanced LRM10 |
Model | Long-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | LRM |
HeatDamage | 0 |