Ammunition |
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UIName | Ammo MRM Apollo [Half] |
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DisallowedLocations | All |
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Bonuses | RequiresAttachment: Apollo FCS,CostPerShot: 50,AmmoCount: 100 |
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Cost | 40000 |
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ComponentSubType | Ammunition |
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Category | APOLLOMRM |
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Manufacturer | Generic |
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Icon | MRM-ammo |
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AllowedLocations | All |
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Rarity | 0 |
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ComponentType | AmmunitionBox |
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Id | Ammo_AmmunitionBox_Improved_MRM_half |
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AmmoID | Ammunition_MRM_Apollo |
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BattleValue | 0 |
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Tonnage | 0.5 |
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InventorySize | 1 |
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Name | MRM Apollo Ammo |
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Model | MRM |
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Capacity | 100 |
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Purchasable | true |
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PerUnitCost | 50 |
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Details | Apollo Medium Range Missiles are a redesign of the MRM from the ground up. By exchanging the propellent for a newer blend and swapping out the explosive core for a shaped charge the missiles' aerodynamic structure was able to be refined. This lead to an all around improvement in accuracy through improved aerodynamics and fin stabilization. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
<color=#e51717>REQUIRES APOLLO FCS</color> |
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