Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 90 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 720 |
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AttackRecoil | 3 |
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Damage | 50 |
---|
HeatGenerated | 20 |
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Type | PPC |
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Id | Weapon_PPC_PPC_Improved |
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RangeSplit | 180,360,540 |
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AOECapable | false |
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ShotsWhenFired | 1 |
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IndirectFireCapable | false |
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UIName | Improved PPC |
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Instability | 15 |
---|
Bonuses | NoFireInMelee,PPCDEBUFF: 1,WeaponAttachmentCompatible: PPC Capacitor,WeaponAttachmentCompatible: PPC FCS |
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Cost | 210000 |
---|
BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
---|
AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_PPC |
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Icon | particle |
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DamageVariance | 0 |
---|
Tonnage | 6 |
---|
InventorySize | 2 |
---|
Rarity | 20 |
---|
ComponentType | Weapon |
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Details | A rare and transitory technology, the Improved PPC dates to the Clan's Golden Century. Interestingly, the Improved PPC dates to the same rough era as the Enhanced ER PPC and seems to be a bit of a technological dead-end, as the Clans abandoned standard PPCs entirely in favor of focusing purely on ER PPC technology. The Improved PPC has some small advantages over the standard PPC but does not seem to match the ER PPC in effectiveness. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 0 |
---|
OverheatedDamageMultiplier | 0 |
---|
AccuracyModifier | 0 |
---|
Manufacturer | Clan |
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Name | Improved PPC |
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Model | Particle Projector Cannon |
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Category | Energy |
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Purchasable | false |
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AmmoCategory | NotSet |
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HeatDamage | 0 |
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