Template
|
Options
|
variantname = |
Model e.g. ARC-1A
|
image = |
Mechname.png e.g. Atlas.png
|
mechtype = |
BattleMech / OmniMech / Clan BattleMech / Clan OmniMech
|
class = |
Light / Medium / Heavy / Assault
|
weight = |
Mech tonnage e.g. 100T
|
stock role = |
Copy from mech entry on Full List of Mechs or from Skirmish mech bay in game
|
ballistic = |
Copy from Skirmish mech bay
|
energy = |
Copy from Skirmish mech bay
|
missile = |
Copy from Skirmish mech bay
|
support = |
Copy from Skirmish mech bay
|
omni = |
Copy from Skirmish mech bay
|
speed = |
Copy from Skirmish mech bay
|
maxdamage = |
Copy from Skirmish mech bay. Be aware of weapons like HAGs that the mech bay doesn't calculate damage or stability for properly
|
maxstability = |
As above
|
armor = |
Copy from Skirmish mech bay
|
structure = |
Copy from Skirmish mech bay
|
heatsinking = |
Copy from Skirmish mech bay. Be aware of things like heat banks and the royal quirk which the mech bay doesn't calculate properly
|
alphaheat = |
Copy from Skirmish mech bay
|
kickdamage = |
Equal to mech tonnage
|
punchdamage = |
Equal to half of mech tonnage. Be aware of actuators or battle fists which may increase punch damage
|
dfadamage = |
Ignore
|
meleeweapondamage = |
Equal to mech tonnage. Only include if mech has a melee weapon.
|
enginetype = |
Standard / XL / XXL / Light / Primitive / ICE / Clan XL / Clan XXL
|
coresize = |
Number value: 60-400
|
heatsinkkit = |
Single Heat Sinks/Double Heat Sinks/Prototype Heat Sinks/Clan Double Heat Sinks/Laser Heat Sinks
|
ecooling = |
None / +1 / +2 / +3 / +4 / +5 / +6
|
gyro = |
Standard / Omni / (Mech name) Gyro / XL Gyro
|
structuretype = |
All structure is fixed and should include a (Fixed) after the type. Standard / Endo-Steel / Composite / Rugged / Clan Endo-Steel
|
armortype = |
Standard / Ferro-Fibrous / Light Ferro-Fibrous / Heavy Ferro-Fibrous / Clan Ferro-Fibrous / Primitive
|
Equipment lines |
If there is nothing in the section, add None to the first equip line. Add any equipment in order, from top to bottom as they are written in game.
|