RawData:Weapon SRM SRM6 Improved
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 360 |
AttackRecoil | 1 |
Damage | 9 |
HeatGenerated | 12 |
Type | SRM |
Id | Weapon_SRM_SRM6_Improved |
RangeSplit | 90,180,270 |
AOECapable | false |
ShotsWhenFired | 6 |
IndirectFireCapable | false |
UIName | Improved SRM6 |
Instability | 3 |
Bonuses | MissileHealth: 2,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: SRM FCS |
Cost | 120000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_SRM6 |
Icon | uixSvgIcon_weapon_Missile |
DamageVariance | 0 |
Tonnage | 3 |
InventorySize | 2 |
Rarity | 0 |
ComponentType | Weapon |
Details | The Improved SRM-6 is a transitory design for the Clans, bridging the gap between the Inner Sphere SRM-6 and the later Clantech SRM-6. Not a particularly valuable weapon, the Improved SRM-6 saw relatively minor deployment and was later abandoned entirely once the true Clan-grade SRM-6 was introduced. Still, it remains a curosity for certain historical weapon scholars. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Clan |
Name | Improved SRM6 |
Model | Short-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | SRM |
HeatDamage | 0 |