RawData:Weapon LRM LRM5 Improved
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 180 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 840 |
AttackRecoil | 1 |
Damage | 4 |
HeatGenerated | 6 |
Type | LRM |
Id | Weapon_LRM_LRM5_Improved |
RangeSplit | 210,420,630 |
AOECapable | false |
ShotsWhenFired | 5 |
IndirectFireCapable | true |
UIName | Improved LRM5 |
Instability | 1 |
Bonuses | MissileHealth: 1,NoFireInMelee,WeaponAttachmentCompatible: Artemis IV FCS,WeaponAttachmentCompatible: LRM FCS |
Cost | 80000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_LRM5 |
Icon | MRM |
DamageVariance | 0 |
Tonnage | 1 |
InventorySize | 1 |
Rarity | 0 |
ComponentType | Weapon |
Details | A very rare piece of weaponry, the Improved LRM-5 is a transitory design, developed by the Clans during their Golden Century and serving to bridge the gap between the Inner Sphere LRM and the later Clantech LRM. While the Improved LRM serves limited purpose on the modern battlefield due to limited advances over existing Inner Sphere technology and not matching the Clan version of the weapon, it remains a historical curiosity for scholars to study. |
RefireModifier | 0 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Irian |
Name | Improved LRM5 |
Model | Long-Range Missile Launcher |
Category | Missile |
Purchasable | true |
AmmoCategory | LRM |
HeatDamage | 0 |