RawData:Weapon Autocannon AC2 Improved
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 120 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 960 |
AttackRecoil | 1 |
Damage | 6 |
HeatGenerated | 1 |
Type | Autocannon |
Id | Weapon_Autocannon_AC2_Improved |
RangeSplit | 240,480,720 |
AOECapable | false |
ShotsWhenFired | 3 |
IndirectFireCapable | false |
UIName | Improved AC/2 |
Instability | 3 |
Bonuses | NoFireInMelee,WpnRecoil: 1,WeaponAttachmentCompatible: Autocannon FCS |
Cost | 65000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC2 |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 5 |
InventorySize | 1 |
Rarity | 0 |
ComponentType | Weapon |
Details | A vanishingly rare piece of technology, the Improved AC/2 dates to the Clan's Golden Century and is a sort of transitory weapon between Star League technology and later Clan technology. The Improved AC/2 has very minimal gains over the Star League AC/2 and seems to have been abandoned in favor of the later Ultra AC/2 instead. |
RefireModifier | 1 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Clan |
Name | Improved AC/2 |
Model | Sniper Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | AC2 |
HeatDamage | 0 |