RawData:Weapon Autocannon AC10 Improved
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Weapon | |
---|---|
StartingAmmoCapacity | 0 |
MinRange | 0 |
EvasiveDamageMultiplier | 0 |
ProjectilesPerShot | 1 |
MaxRange | 600 |
AttackRecoil | 3 |
Damage | 50 |
HeatGenerated | 6 |
Type | Autocannon |
Id | Weapon_Autocannon_AC10_Improved |
RangeSplit | 150,300,450 |
AOECapable | false |
ShotsWhenFired | 1 |
IndirectFireCapable | false |
UIName | Improved AC/10 |
Instability | 30 |
Bonuses | WpnRecoil: 2,WeaponAttachmentCompatible: Autocannon FCS |
Cost | 175000 |
BattleValue | 0 |
ComponentSubType | Weapon |
DisallowedLocations | All |
CriticalChanceMultiplier | 1 |
AllowedLocations | All |
WeaponEffectID | WeaponEffect-Weapon_AC10_Single |
Icon | uixSvgIcon_weapon_Ballistic |
DamageVariance | 0 |
Tonnage | 11 |
InventorySize | 6 |
Rarity | 0 |
ComponentType | Weapon |
Details | A vanishingly rare piece of technology, the Improved AC/10 dates to the Clan's Golden Century and is a sort of transitory weapon between Star League technology and later Clan technology. The Improved AC/10 has very minimal gains over the Star League AC/10 and seems to have been abandoned in favor of the later Ultra AC/10 instead. |
RefireModifier | 2 |
EvasivePipsIgnored | 0 |
OverheatedDamageMultiplier | 0 |
AccuracyModifier | 0 |
Manufacturer | Clan |
Name | Improved AC/10 |
Model | Heavy Autocannon |
Category | Ballistic |
Purchasable | true |
AmmoCategory | AC10 |
HeatDamage | 0 |