Sandbox

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Revision as of 23:24, 16 November 2020 by Turtrus (talk | contribs) (Quotation test)
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I hope this works

— Turtrus, WikiMedia, Sandbox Page

Legend:
Hardpoints: Type and maximum number of weapon hardpoints.
  • B: Ballistic Hardpoints
  • E: Energy Hardpoints
  • M: Missile Hardpoints
  • S: Support Weapon Hardpoints
  • O: Omni Hardpoints
Engine: Type of engine and size of core installed. It can be changed unless Engine is noted in Fixed Equipment.
  • STD: Standard Fusion Engine
  • LFE: Light Fusion Engine
  • XL: Extralight Fusion Engine
  • XXL: Extra-Extralight Fusion Engine
  • cXL: Clan Extralight Fusion Engine
  • cXXL: Clan Extra-Extralight Fusion Engine
  • PFE: Primitive Fusion Engine
  • ICE: Internal Combustion Engine
Speed: Maximum movement speed. Notation: Move Hex / Sprint Hex / Jump Hex
Heat Sink: Type of heatsink kit installed. It can be changed unless HS Kit is noted in Fixed Equipment.
  • SHS: Standard/Single Heat Sink Kit (-3 heat/turn/heatsink, 1 ton and 1 slot per external heatsink)
  • DHS: Inner Sphere DoSuble Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink)
  • cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink)
  • pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile)
Fixed Equipment: Equipment that cannot be changed. All 'Mechs have fixed structure so it is not listed.
Free Tonnage: Core Gear: Excluding the engine, core, e-cooling, gyro, all non-fixed equipment and armor is stripped to give a free tonnage value. This is the default free tonnage measurement for OmniMechs with locked gear.

Bare: All components and armor are stripped. This shows the weight taken up by structure and gives a broader idea of total free tonnage on BattleMechs

Inner Sphere Light Mechs


As of BTA3062 v7.6 there are approximately 38 Light Mech chassis, with 221 variants.


Mech Hardpoints Engine Components Free Tonnage Speed
Chassis Model Weight Role B E M S O Type Core Heat Sinks Structure Armor Melee Weapon Fixed Core Gear Bare Walk Run Jump
Anubis.png

ANUBIS

Mech Quirk: Easy To Maintain

Fast refits

Pilot Affinity: Agile

Gains 1 bonus evasion on movement

ABS-2L 30T Fire Support 0 0 2 4 0 XL 240 DHS Endo Ferro None Gyro 16.5T 25.5T 9 14 0
ABS-3D 30T Fire Support 0 4 0 0 0 XL 240 DHS Endo Ferro None Gyro 16.5T 25.5T 9 14 0
ABS-3L 30T Fire Support 0 0 4 2 0 XL 240 DHS Endo Ferro None Gyro 16.5T 25.5T 9 14 0
Commando.png

PRIMITIVE COMMANDO

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight

Pilot Affinity: Evasive

+2 defense against being hit

COM-1A 25T Sniper / Scout 0 1 0 0 0 PFE 120 SHS Rugged Primitive None Engine

Cockpit

8.5T 15.5T 5 8 0
Firestarter.png

FIRESTARTER OMNI

Mech Quirk: Omnimech

Fast Refits

Pilot Affinity: Nimble

15% more jumping distance

FS9-O 45T Fire Support / Brawler 0 0 0 0 5 XL 270 DHS Endo Standard None Gyro

Engine
E-Cooling
Core
Heat sink kit
2x Flamers

22T N/A 7 10 7
FS9-OA 45T Fire Support / Brawler 0 0 0 0 4 XL 270 DHS Endo Standard None Gyro

Engine
E-Cooling
Core
Heat sink kit
2x Flamers

22T N/A 7 10 7
Hellbringer.png

HELLBRINGER

Mech Quirk: Clan OmniMech

+10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy

Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking, effectively three standard heat sinks

HBR-PRIME 65T Heavy Cavalry 0 0 0 4 8 cXL 325 cDHS Standard Clan Standard None Gyro

Engine
E-Cooling
Core
Heat sink kit

36.5T N/A 6 9 0
HBR-A 65T Heavy Cavalry 0 1 0 0 7 cXL 325 cDHS Standard Clan Standard None Gyro

Engine
E-Cooling
Core
Heat sink kit

36.5T N/A 6 9 0