Weapon |
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StartingAmmoCapacity | 0 |
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MinRange | 150 |
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EvasiveDamageMultiplier | 0 |
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ProjectilesPerShot | 1 |
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MaxRange | 600 |
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AttackRecoil | 1 |
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Damage | 4 |
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HeatGenerated | 12 |
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Type | LRM |
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Id | Weapon_VRM_VRM12 |
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RangeSplit | 300,400,500 |
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AOECapable | false |
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ShotsWhenFired | 12 |
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IndirectFireCapable | true |
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UIName | VRM12 (S) |
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Instability | 1 |
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Bonuses | VRMScale,VRMClose,VRMMedium,VRMLong,NoFireInMelee,WeaponAttachmentCompatible: LRM FCS |
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Cost | 320000 |
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BattleValue | 0 |
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ComponentSubType | Weapon |
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DisallowedLocations | All |
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CriticalChanceMultiplier | 1 |
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AllowedLocations | All |
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WeaponEffectID | WeaponEffect-Weapon_LRM10 |
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Icon | MRM |
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DamageVariance | 0 |
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Tonnage | 6 |
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InventorySize | 2 |
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Rarity | 0 |
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ComponentType | Weapon |
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Details | The Variable-Range Missile Launcher, or VRM, is a weapon system designed to improve performance the further the missiles travel. Powered by a unique self-compounding rocket design, VRMs gain more and more velocity as they move, though they sputter out if they get too far away. Combined with a kinetic shaped charge for a payload and VRMs are capable of extreme damage at similarly extreme ranges. |
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RefireModifier | 0 |
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EvasivePipsIgnored | 0 |
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OverheatedDamageMultiplier | 0 |
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AccuracyModifier | 0 |
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Manufacturer | Sanctuary Manufacturing |
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Name | VRM12 (S) |
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Model | Variable-Range Missile Launcher |
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Category | Missile |
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Purchasable | true |
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AmmoCategory | VRM |
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HeatDamage | 0 |
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